void Start() { manager = EMGManager.Instance; manager.Setup(); processor = manager.Processor; }
void Start() { manager = EMGManager.Instance; OnSliderValueChanged(); buttonText = startButton.GetComponentInChildren <Text>(); portInput.text = manager.portName; }
public void Setup() { manager = EMGManager.Instance; processor = manager.Processor; currentWeapon = sphereGun; if (!enableFakeLoop) { processor.AddProcessorCallback(widget.WidgetCallback); processor.AddProcessorCallback(DemoCallback); } else { StartCoroutine(FakeEMGLoop()); } }