void GetScores(ELeaderboardDataRequest requestType)
    {
        //set to which type we want
        switch (requestType)
        {
        case ELeaderboardDataRequest.k_ELeaderboardDataRequestGlobal:
            wantedType = 2;
            break;

        case ELeaderboardDataRequest.k_ELeaderboardDataRequestGlobalAroundUser:
            wantedType = 1;
            break;

        case ELeaderboardDataRequest.k_ELeaderboardDataRequestFriends:
            wantedType = 0;
            break;

        default:
            break;
        }
        if (wantedType == 2 || wantedType == 0)
        {
            SteamAPICall_t newApiCall = SteamUserStats.DownloadLeaderboardEntries(leaderboard_t, requestType, 1, 10);
            downloadResultLeaderboard.Set(newApiCall);
        }
        else
        {
            SteamAPICall_t newApiCall = SteamUserStats.DownloadLeaderboardEntries(leaderboard_t, requestType, -4, 5);
            downloadResultLeaderboard.Set(newApiCall);
        }
    }
 private void Awake()
 {
     m_leaderboardName             = leaderboardName;
     m_leaderboardEntriesRangeInit = leaderboardEntriesRangeinit;
     m_leaderboardEntriesRangeEnd  = leaderboardEntriesRangeEnd;
     m_leaderboardPrefab           = leaderboardPrefab;
     m_distanceBetweenCells        = distanceBetweenCells;
     m_uploadScoreMethod           = uploadScoreMethod;
     m_requestType          = requestType;
     m_usingentriesFinished = false;
 }
Beispiel #3
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        /// <summary>
        /// Query for entries from this baord
        /// </summary>
        /// <param name="requestType"></param>
        /// <param name="rangeStart"></param>
        /// <param name="rangeEnd"></param>
        public void QueryEntries(ELeaderboardDataRequest requestType, int rangeStart, int rangeEnd)
        {
            if (!LeaderboardId.HasValue)
            {
                Debug.LogError(name + " Leaderboard Data Object, cannot download scores, the leaderboard has not been initalized and cannot download scores.");
                return;
            }

            var handle = SteamUserStats.DownloadLeaderboardEntries(LeaderboardId.Value, requestType, rangeStart, rangeEnd);

            OnLeaderboardScoresDownloadedCallResult.Set(handle, OnLeaderboardScoresDownloaded);
        }
Beispiel #4
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 /// <summary>
 /// Downloads the leaderboard for the filter criteria. The p_onDownloadedScores callback is invoked when done.
 /// First all score entries are fetched, then all user names are loaded if they are not yet cached by Steam.
 /// Avatars are loaded as soon as they are requested with SteamLeaderboardsMain.GetAvatarTexture.
 /// See also SteamLeaderboardsMain.OnDownloadedScores.
 /// </summary>
 /// <returns><c>true</c>, if a request was started, <c>false</c> when the request could not have been started due to an error.</returns>
 /// <param name="p_leaderboardName">name of the leaderboard to load.</param>
 /// <param name="p_scoreSource">source of the leaderboard entries (Global, AroundUser, Friends).</param>
 /// <param name="p_rangeStart">score entries range to load. For example, [0,10] for Global, [-4,5] for AroundUser.</param>
 /// <param name="p_rangeEnd">score entries range to load. For example, [0,10] for Global, [-4,5] for AroundUser.</param>
 /// <param name="p_onDownloadedScores">invoked when the leaderboard is either fully loaded or an error has occured.</param>
 public bool DownloadScores(string p_leaderboardName, ELeaderboardDataRequest p_scoreSource, int p_rangeStart, int p_rangeEnd, System.Action <LeaderboardsDownloadedScoresEventArgs> p_onDownloadedScores)
 {
     if (SteamManager.Initialized)
     {
         SetSingleShotEventHandler("OnDownloadedScores", ref OnDownloadedScores, p_onDownloadedScores);
         Execute <LeaderboardFindResult_t>(SteamUserStats.FindLeaderboard(p_leaderboardName), (p_callback, p_bIOFailure) => OnDownloadScoresFindLeaderboardCallCompleted(p_leaderboardName, p_scoreSource, p_rangeStart, p_rangeEnd, p_callback, p_bIOFailure));
         return(true);                // request started
     }
     else
     {
         ErrorEventArgs errorArgs = ErrorEventArgs.CreateSteamNotInit();
         InvokeEventHandlerSafely(p_onDownloadedScores, new LeaderboardsDownloadedScoresEventArgs(errorArgs));
         HandleError("DownloadScores: failed! ", errorArgs);
         return(false);                // no request, because there is no connection to steam
     }
 }
Beispiel #5
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    //change ELeaderboardDataRequest to get a different set (focused around player or global)
    public void GetLeaderBoardData(ELeaderboardDataRequest _type = ELeaderboardDataRequest.k_ELeaderboardDataRequestGlobal, int entries = 10)
    {
        SteamAPICall_t hSteamAPICall;

        switch (_type)
        {
        case ELeaderboardDataRequest.k_ELeaderboardDataRequestGlobal:
            hSteamAPICall = SteamUserStats.DownloadLeaderboardEntries(s_currentLeaderboard, _type, 1, entries);
            m_downloadResult.Set(hSteamAPICall, OnLeaderboardDownloadResult);
            break;

        case ELeaderboardDataRequest.k_ELeaderboardDataRequestGlobalAroundUser:
            hSteamAPICall = SteamUserStats.DownloadLeaderboardEntries(s_currentLeaderboard, _type, -(entries / 2), (entries / 2));
            m_downloadResult.Set(hSteamAPICall, OnLeaderboardDownloadResult);
            break;

        case ELeaderboardDataRequest.k_ELeaderboardDataRequestFriends:
            hSteamAPICall = SteamUserStats.DownloadLeaderboardEntries(s_currentLeaderboard, _type, 1, entries);
            m_downloadResult.Set(hSteamAPICall, OnLeaderboardDownloadResult);
            break;
        }
        //Note that the LeaderboardDataset will not be updated immediatly (see callback below)
    }
Beispiel #6
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 /// <summary>
 /// Get entries from the leaderboard
 /// </summary>
 /// <param name="requestType">type of data request, when downloading leaderboard entries</param>
 /// <param name="rangeStart">the result index to start at</param>
 /// <param name="rangeEnd">the result index to end at</param>
 public void QueryEntries(ELeaderboardDataRequest requestType, int rangeStart, int rangeEnd)
 {
     Settings.QueryEntries(requestType, rangeStart, rangeEnd);
 }
Beispiel #7
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        /*internal static GameNetworkState LoadUserState(CSteamID userId)
         * {
         *  var presence = SteamFriends.GetFriendRichPresence(userId, SteamRichPresences.STATUS);
         *  GameNetworkState status;
         *  if (Enum.TryParse(presence, out status))
         *      return status;
         *
         *  return GameNetworkState.Idleness;
         * }*/

        /*internal static void UpdateUserInfo(ChatPlayerInfo info, CSteamID userId)
         * {
         *  var state = SteamFriends.GetFriendPersonaState(userId);
         *
         *  bool inGame = false;
         *
         *  FriendGameInfo_t gameInfo;
         *  if (SteamFriends.GetFriendGamePlayed(userId, out gameInfo))
         *      inGame = gameInfo.m_gameID.AppID().m_AppId == SteamUtils.GetAppID().m_AppId;
         *
         *  info.AvatarData = LoadAvatarsData(userId);
         *  info.Nickname = SteamFriends.GetFriendPersonaName(userId);
         *  info.Peer = new SteamPeer(userId);
         *  info.Rating = SteamFriends.GetFriendRichPresence(userId, SteamRichPresences.RATING).TryParseToInt();
         *  info.GamesWon = SteamFriends.GetFriendRichPresence(userId, SteamRichPresences.GAMES_WON).TryParseToInt();
         *  info.GamesLost = SteamFriends.GetFriendRichPresence(userId, SteamRichPresences.GAMES_LOST).TryParseToInt();
         *  info.Winrate = SteamFriends.GetFriendRichPresence(userId, SteamRichPresences.WINRATE).TryParseToInt();
         *  info.Online = state != EPersonaState.k_EPersonaStateOffline;
         *  info.InGame = inGame;
         *  info.IsUser = userId == SteamUser.GetSteamID();
         *  info.State = LoadUserState(userId);
         *  //info.InternalStatus = LoadUserInternalStatus(userId);
         *  info.Type = LoadUserType(userId);
         *  info.RatingIcon = LoadUserRatingIcon(userId);
         *
         * }*/

        /* internal static ChatPlayerInfo LoadUserInfo(CSteamID userId)
         * {
         *   var info = new ChatPlayerInfo();
         *   UpdateUserInfo(info, userId);
         *   return info;
         * }
         *
         * internal static UserAvatarData LoadAvatarsData(CSteamID userId)
         * {
         *   var data = new UserAvatarData();
         *
         *   data.SmallIcon = LoadIcon(SteamFriends.GetSmallFriendAvatar(userId));
         *   data.MediumIcon = LoadIcon(SteamFriends.GetMediumFriendAvatar(userId));
         *   data.LargeIcon = LoadIcon(SteamFriends.GetLargeFriendAvatar(userId));
         *
         *   return data;
         * }
         *
         * private static AvatarIconData LoadIcon(int avatarId)
         * {
         *   AvatarIconData data = new AvatarIconData();
         *   data.Id = avatarId;
         *
         *   uint w, h;
         *   if (avatarId > 0 && SteamUtils.GetImageSize(avatarId, out w, out h))
         *   {
         *       var bytesCount = w * h * 4;
         *       var bytes = new byte[bytesCount];
         *       data.Width = (int)w;
         *       data.Height = (int)h;
         *
         *       if (SteamUtils.GetImageRGBA(avatarId, bytes, (int)bytesCount))
         *       {
         *           data.Bytes = bytes;
         *       }
         *   }
         *
         *   return data;
         * }*/

        /* internal static ChatPlayerType LoadUserType(CSteamID userId)
         * {
         *   return ChatPlayerType.Simple;
         * }
         *
         * internal static RatingIconType LoadUserRatingIcon(CSteamID userId)
         * {
         *   return (RatingIconType)SteamFriends.GetFriendRichPresence(userId, SteamRichPresences.RATING_ICON).TryParseToInt();
         * }*/

        internal static async Task <List <Tuple <LeaderboardEntry_t, int[]> > > GetLeaderboardEntries(string leaderboardName, ELeaderboardDataRequest type, int start, int end,
                                                                                                      int timeout = 10000,
                                                                                                      Func <List <Tuple <LeaderboardEntry_t, int[]> >, bool> resultHandler = null,
                                                                                                      Func <bool> repeatHandler = null)
        {
            var resultLeaderboard = await GetLeaderboard(leaderboardName);

            return(await TaskHelper.RepeatTaskForeverIfFailed(() => SteamApiHelper.HandleApiCall <List <Tuple <LeaderboardEntry_t, int[]> >, LeaderboardScoresDownloaded_t>(SteamUserStats.DownloadLeaderboardEntries(resultLeaderboard.m_hSteamLeaderboard, type, start, end), CancellationToken.None,
                                                                                                                                                                            (tcs, result, bIOFailure) =>
            {
                if (result.m_hSteamLeaderboard.m_SteamLeaderboard == 0 || bIOFailure)
                {
                    tcs.SetException(new Exception("Ошибка GetLeaderboardEntries"));
                    return;
                }

                var entriesList = new List <Tuple <LeaderboardEntry_t, int[]> >();
                LeaderboardEntry_t entry;

                for (int index = 0; index < result.m_cEntryCount; index++)
                {
                    int[] pData = new int[64];

                    if (SteamUserStats.GetDownloadedLeaderboardEntry(result.m_hSteamLeaderboardEntries, index, out entry, pData, 64))
                    {
                        entriesList.Add(Tuple.Create(entry, pData));
                    }
                }

                tcs.SetResult(entriesList);
            }), timeout, CancellationToken.None, resultHandler : resultHandler, repeatHandler : repeatHandler));
        }
 internal static extern int DownloadLeaderboardScores(StatusCallback downloadLeaderboardScoresCB, string pchLeaderboardName, ELeaderboardDataRequest eLeaderboardDataRequest, ELeaderboardDataTimeRange eLeaderboardDataTimeRange, int nRangeStart, int nRangeEnd);
 /// <summary>
 /// <para> Asks the Steam back-end for a set of rows in the leaderboard.</para>
 /// <para> This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t</para>
 /// <para> LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)</para>
 /// <para> You can ask for more entries than exist, and it will return as many as do exist.</para>
 /// <para> k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart &amp; nRangeEnd in the range [1, TotalEntries]</para>
 /// <para> k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate</para>
 /// <para>   e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after</para>
 /// <para> k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user</para>
 /// </summary>
 public static SteamAPICall_t DownloadLeaderboardEntries(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd)
 {
     InteropHelp.TestIfAvailableClient();
     return((SteamAPICall_t)NativeMethods.ISteamUserStats_DownloadLeaderboardEntries(CSteamAPIContext.GetSteamUserStats(), hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd));
 }
Beispiel #10
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		public static extern ulong ISteamUserStats_DownloadLeaderboardEntries(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd);
	// Call this once when ever your GUI switches state to download the updated leaderboard entries.
	// If you wish to have multiple pages you could pass in the offset from your GUI.
	public bool GetLeaderboard(Leaderboard board, ELeaderboardDataRequest requesttype) {
		if (!SteamManager.Initialized) {
			return false;
		}

		if (m_bLoading) {
			// If we're still loading the Leaderboards then we'll defer this until we've finished
			StartCoroutine(RetryGetLeaderboard(board, requesttype));
			return false;
		}

		int offset = 0;
		if (requesttype == ELeaderboardDataRequest.k_ELeaderboardDataRequestGlobalAroundUser) {
			offset = -5;
		}

		SteamAPICall_t hSteamAPICall = SteamUserStats.DownloadLeaderboardEntries(m_LeaderboardHandles[(int)board], requesttype, offset, offset + k_nMaxLeaderboardEntries);
		// Register for the async callback
		m_callResultDownloadedEntries.Set(hSteamAPICall);

		m_bDownloading = true;
		return true;
	}
Beispiel #12
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 private static bool SteamUnityAPI_SteamUserStats_RequestLeaderboardEntries(IntPtr stats, ulong leaderboard, ELeaderboardDataRequest requestType, int startIndex, int endIndex, IntPtr OnLeaderboardEntriesRetrievedCallback);
Beispiel #13
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    /// <summary>
    /// 查询排行榜数据-全球
    /// </summary>
    /// <param name="leaderboardId"></param>
    /// <param name="startRange"></param>
    /// <param name="endRange"></param>
    /// <param name="type"></param>
    /// <param name="callBack"></param>
    public void FindLeaderboardEntries(ulong leaderboardId, int startRange, int endRange, ELeaderboardDataRequest type, ISteamLeaderboardEntriesCallBack callBack)
    {
        this.mEntriesCallBack = callBack;
        SteamLeaderboard_t tempBean = new SteamLeaderboard_t
        {
            m_SteamLeaderboard = leaderboardId
        };
        CallResult <LeaderboardScoresDownloaded_t> callResult = CallResult <LeaderboardScoresDownloaded_t> .Create(OnLeaderboardScoresDownloaded);

        SteamAPICall_t handle = SteamUserStats.DownloadLeaderboardEntries(tempBean, type, startRange, endRange);

        //TODO  必须要延迟才能设置回调
        //Thread.Sleep(1000);
        callResult.Set(handle);
    }
Beispiel #14
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 private static bool SteamUnityAPI_SteamUserStats_RequestLeaderboardEntries(IntPtr stats, ulong leaderboard, ELeaderboardDataRequest requestType, int startIndex, int endIndex, IntPtr OnLeaderboardEntriesRetrievedCallback);
Beispiel #15
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    /// <summary>
    /// 查询排行榜数据
    /// </summary>
    /// <param name="leaderboardId"></param>
    /// <param name="startRange"></param>
    /// <param name="endRange"></param>
    /// <param name="type"></param>
    /// <param name="callBack"></param>
    private void findLeaderboardEntries(ulong leaderboardId, int startRange, int endRange, ELeaderboardDataRequest type, LeaderboardEntriesFindResultCallBack callBack)
    {
        OnLeaderboardEntriesFindResultCallBack = callBack;
        m_SteamLeaderboard = new SteamLeaderboard_t();
        m_SteamLeaderboard.m_SteamLeaderboard   = leaderboardId;
        OnLeaderboardScoresDownloadedCallResult = CallResult <LeaderboardScoresDownloaded_t> .Create(OnLeaderboardScoresDownloaded);

        SteamAPICall_t handle = SteamUserStats.DownloadLeaderboardEntries(m_SteamLeaderboard, type, startRange, endRange);

        //TODO  必须要延迟才能设置回调
        Thread.Sleep(1000);
        OnLeaderboardScoresDownloadedCallResult.Set(handle);
    }
Beispiel #16
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 public UInt64 DownloadLeaderboardEntries(UInt64 hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, Int32 nRangeStart, Int32 nRangeEnd)
 {
     UInt64 ret = 0; this.GetFunction <NativeDownloadLeaderboardEntriesUEII>(this.Functions.DownloadLeaderboardEntries24)(this.ObjectAddress, ref ret, hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd); return((UInt64)ret);
 }
	// If we're still loading the Leaderboards when GetLeaderboard() is called we'll wait until they are loaded and try calling GetLeaderboard() again.
	private IEnumerator RetryGetLeaderboard(Leaderboard board, ELeaderboardDataRequest requesttype) {
		while (m_bLoading) {
			yield return null;
		}
		GetLeaderboard(board, requesttype);
	}
Beispiel #18
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 public static SteamAPICall_t DownloadLeaderboardEntries(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd)
 {
     InteropHelp.TestIfAvailableClient();
     return (SteamAPICall_t)NativeMethods.ISteamUserStats_DownloadLeaderboardEntries(hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd);
 }
        // Leaderboard
        internal static int DownloadLeaderboardScores(StatusCallback callback, string pchLeaderboardName, ELeaderboardDataRequest nDataRequest, ELeaderboardDataTimeRange nTimeRange, int nRangeStart, int nRangeEnd)
        {
            int nRequestValue = (int)nDataRequest;
            int nTimeValue    = (int)nTimeRange;

            return(Android.GetJavaUserStats().CallStatic <int>("getLeaderboard", Android.CurrentContext, new AndroidPluginCallback(callback), pchLeaderboardName, nRangeStart, nRangeEnd, nTimeValue, nRequestValue));
        }
 public UInt64 DownloadLeaderboardEntries(UInt64 hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, Int32 nRangeStart, Int32 nRangeEnd)
 {
     return(this.GetFunction <NativeDownloadLeaderboardEntriesUEII>(this.Functions.DownloadLeaderboardEntries26)(this.ObjectAddress, hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd));
 }
Beispiel #21
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        private void OnDownloadScoresFindLeaderboardCallCompleted(string p_leaderboardName, ELeaderboardDataRequest p_scoreSource, int p_rangeStart, int p_rangeEnd, LeaderboardFindResult_t p_callbackFind, bool p_bIOFailureFind)
        {
            EResult callResultType = p_callbackFind.m_bLeaderboardFound == 1 ? EResult.k_EResultOK : EResult.k_EResultFileNotFound;

            if (CheckAndLogResult <LeaderboardFindResult_t, LeaderboardsDownloadedScoresEventArgs>("OnDownloadScoresFindLeaderboardCallCompleted", callResultType, p_bIOFailureFind, "OnDownloadedScores", ref OnDownloadedScores))
            {
                // download scores
                Execute <LeaderboardScoresDownloaded_t>(SteamUserStats.DownloadLeaderboardEntries(p_callbackFind.m_hSteamLeaderboard, p_scoreSource, p_rangeStart, p_rangeEnd), (p_callbackDownload, p_bIOFailureDownload) => OnDownloadLeaderboardEntriesCallCompleted(p_leaderboardName, p_callbackDownload, p_bIOFailureDownload));
                if (IsDebugLogEnabled)
                {
                    Debug.Log("DownloadScores: leaderboard '" + p_leaderboardName + "' found, starting scores download");
                }
            }
        }
Beispiel #22
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        /// <summary>
        /// Asks the Steam back-end for a set of rows in the leaderboard.
        /// Results are returned in a <see cref="LeaderboardEntriesCallback"/>.
        /// The returned <see cref="AsyncJob{T}"/> can also be awaited to retrieve the callback result.
        /// </summary>
        /// <param name="appId">The AppID to request leaderboard rows for.</param>
        /// <param name="id">ID of the leaderboard to view.</param>
        /// <returns>The Job ID of the request. This can be used to find the appropriate <see cref="LeaderboardEntriesCallback"/>.</returns>
        /// <param name="rangeStart">Range start or 0.</param>
        /// <param name="rangeEnd">Range end or max leaderboard entries.</param>
        /// <param name="dataRequest">Type of request.</param>
        public AsyncJob <LeaderboardEntriesCallback> GetLeaderboardEntries(uint appId, int id, int rangeStart, int rangeEnd, ELeaderboardDataRequest dataRequest)
        {
            var msg = new ClientMsgProtobuf <CMsgClientLBSGetLBEntries>(EMsg.ClientLBSGetLBEntries);

            msg.SourceJobID = Client.GetNextJobID();

            // routing_appid has to be set correctly to receive a response
            msg.ProtoHeader.routing_appid = appId;

            msg.Body.app_id                   = ( int )appId;
            msg.Body.leaderboard_id           = id;
            msg.Body.leaderboard_data_request = ( int )dataRequest;
            msg.Body.range_start              = rangeStart;
            msg.Body.range_end                = rangeEnd;

            Client.Send(msg);

            return(new AsyncJob <LeaderboardEntriesCallback>(this.Client, msg.SourceJobID));
        }
Beispiel #23
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    public bool FetchLeaderBoardData(string leaderBoardName, ResultsCallBack callbackAction, int startRange, int endRange, ELeaderboardDataRequest requestType)
    {
        bool result = false;

        this.callbackAction = callbackAction;
        SteamLeaderboard_t leaderBoard;

        if (SteamManager.Initialized)
        {
            if (leaderBoards.TryGetValue(leaderBoardName, out leaderBoard))
            {
                SteamAPICall_t apiCall = SteamUserStats.DownloadLeaderboardEntries(leaderBoard, requestType, startRange, endRange);
                if (leaderBoardScoresDownloaded.IsActive())
                {
                    leaderBoardScoresDownloaded.Cancel();
                    leaderBoardScoresDownloaded.Dispose();
                }
                leaderBoardScoresDownloaded.Set(apiCall);
                result = true;
            }
            else
            {
                //Get or create the leader board
                actionType = 1;
                result     = FindOrCreateLeaderboard(leaderBoardName);
            }
        }
        return(result);
    }
Beispiel #24
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        /// <summary>
        /// Asks the Steam back-end for a set of rows in the leaderboard.
        /// Results are returned in a <see cref="LeaderboardEntriesCallback"/>.
        /// </summary>
        /// <param name="appId">The AppID to request leaderboard rows for.</param>
        /// <param name="id">ID of the leaderboard to view.</param>
        /// <returns>The Job ID of the request. This can be used to find the appropriate <see cref="LeaderboardEntriesCallback"/>.</returns>
        /// <param name="rangeStart">Range start or 0.</param>
        /// <param name="rangeEnd">Range end or max leaderboard entries.</param>
        /// <param name="dataRequest">Type of request.</param>
        public JobID GetLeaderboardEntries( uint appId, int id, int rangeStart, int rangeEnd, ELeaderboardDataRequest dataRequest )
        {
            var msg = new ClientMsgProtobuf<CMsgClientLBSGetLBEntries>( EMsg.ClientLBSGetLBEntries );
            msg.SourceJobID = Client.GetNextJobID();

            // routing_appid has to be set correctly to receive a response
            msg.ProtoHeader.routing_appid = appId;

            msg.Body.app_id = ( int )appId;
            msg.Body.leaderboard_id = id;
            msg.Body.leaderboard_data_request = ( int )dataRequest;
            msg.Body.range_start = rangeStart;
            msg.Body.range_end = rangeEnd;

            Client.Send( msg );

            return msg.SourceJobID;
        }
 /// Asks the Steam back-end for a set of rows in the leaderboard.
 /// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
 /// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
 /// You can ask for more entries than exist, and it will return as many as do exist.
 /// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart &amp; nRangeEnd in the range [1, TotalEntries]
 /// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
 /// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
 /// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
 public static SteamAPICall_t DownloadLeaderboardEntries(SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd)
 {
     return((SteamAPICall_t)0);
 }