public void GotoScene(EGameScene scene) { switch (scene) { case EGameScene.NONE: break; case EGameScene.TITLE: break; case EGameScene.VILLAGE: break; case EGameScene.BATTLESTAGE: StartCoroutine("AsynchronousLoad", "scene_gaming"); break; case EGameScene.TEST: break; } }
public void ChangeScene(EGameScene scene, Hashtable hash, System.Action onComplete) { switch (scene) { case EGameScene.TITLE: { this.loadScene("TitleScene", onComplete); } break; case EGameScene.MAIN: { this.loadScene("MainScene", onComplete); } break; case EGameScene.TEST_M: { this.loadScene("MainScene_m", onComplete); } break; } }
public void InitSceneUI(EGameScene scene) { switch (scene) { case EGameScene.TITLE: { UIPanel_TitleScene.instance.showPanel(); } break; case EGameScene.MAIN: { } break; case EGameScene.TEST_M: { UIPanel_PlayerGauge.instance.showPanel(); UIPanel_Time.instance.showPanel(); UIPanel_Coin.instance.showPanel(); } break; } }
public void ChangeScene(EGameScene scene) { currentScene = scene; this.ChangeScene(scene, null, null); }