public void Read(EGFileType fileType = EGFileType.Asset) { if (!Application.isPlaying) { #if UNITY_EDITOR #endif } }
public void Read(EGFileType type) { switch (type) { case EGFileType.Xml: dataList = dataList.ReadFromXml <V>(); break; case EGFileType.Excel: dataList = dataList.ReadFromExcel <V>(); break; } }
public void Sync(EGFileType fileType) { Read(fileType); Create(); }