public Country(EContinent continent, string name, string fullName, string iso, bool isAccredited = true) { this.Continent = continent; this.Name = name; this.FullName = fullName; this.Iso = iso; this.IsAccredited = isAccredited; this.Translations = new List <CountryNameTranslation>(); }
/// <summary> /// Erstellt einen neuen Staat /// </summary> /// <param name="id">ID des Staates</param> /// <param name="name">Name des Staates</param> /// <param name="flag">Flaggenkürzel des Staates</param> /// <param name="continent">Kontinent des Staates</param> public State(int id, string name, string flag, EContinent continent) : base(id, name) { Flag = flag; Continent = continent; }
private bool PlayerOwnsAllCountriesOfGivenContinent(EContinent continent) { return gameInformation.GetAllCountries().Where(c => c.Continent == continent).All(c => c.Owner == player); }
/// <summary> /// Erstellt einen neuen Staat und fügt ihn der Liste hinzu /// </summary> /// <param name="name">Name des Staates</param> /// <param name="flag">Flaggenkürzel des Staates</param> /// <param name="continent">Kontinent des Staates</param> public void Create(string name, string flag, EContinent continent) { Add(new State(GetNewID(), name, flag, continent)); }
private Country GetCountry(EContinent continent, int number) { return(countries.Single(country => country.Continent == continent && country.Number == number)); }
private bool PlayerOwnsAllCountriesOfGivenContinent(EContinent continent) { return(gameInformation.GetAllCountries().Where(c => c.Continent == continent).All(c => c.Owner == player)); }
/// <summary> /// Erstellt einen neuen Staat /// </summary> /// <param name="id">ID des Staates</param> /// <param name="name">Name des Staates</param> /// <param name="flag">Flaggenkürzel des Staates</param> /// <param name="continent">Kontinent des Staates</param> public State(int id, string name, string flag, EContinent continent) : base(id, name) { Flag = flag; Continent = continent; }
private Country GetCountry(EContinent continent, int number) { return countries.Single(country => country.Continent == continent && country.Number == number); }