public ChessCellModel(int row, int col) { RowIndex = row; ColIndex = col; PieceType = EChessPieceType.Empty; PieceColor = EChessPieceColor.Empty; }
public void SetPiece(CellId identifier, EChessPieceType piece, EChessPieceColor color) { EChessPieceType oldPiece = _cells[identifier].PieceType; EChessPieceColor oldColor = _cells[identifier].PieceColor; _cells[identifier].SetPiece(piece, color); CellStatusChanged(this, new CellStatusChangedEventArgs(identifier, oldPiece, oldColor, piece, color)); }
public CellStatusChangedEventArgs(CellId identifier, EChessPieceType oldPiece, EChessPieceColor oldColor, EChessPieceType newPiece, EChessPieceColor newColor) { Identifier = identifier; OldPiece = oldPiece; NewPiece = newPiece; OldColor = oldColor; NewColor = newColor; }
private bool CanActivePlayerMove(EChessPieceColor color) { switch (color) { case EChessPieceColor.Black when _gameLogic.ActivePlayer == EActivePlayer.Black: case EChessPieceColor.White when _gameLogic.ActivePlayer == EActivePlayer.White: return(true); default: return(false); } }
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { EChessPieceType type = (EChessPieceType)values[0]; EChessPieceColor color = (EChessPieceColor)values[1]; if (type == EChessPieceType.Empty || color == EChessPieceColor.Empty) { return(new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + "Figures/empty.png", UriKind.Absolute))); } return(new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + _pieceToImageDictionary[key(type, color)], UriKind.Absolute))); }
public void SetPiece(int row, int col, EChessPieceType piece, EChessPieceColor color) { SetPiece(keyFor(row, col), piece, color); }
public PieceCapturedEventArgs(EChessPieceType pieceType, EChessPieceColor pieceColor) { _pieceType = pieceType; _pieceColor = pieceColor; }
private static Tuple <EChessPieceType, EChessPieceColor> key(EChessPieceType type, EChessPieceColor color) { return(new Tuple <EChessPieceType, EChessPieceColor>(type, color)); }
public void SetPiece(EChessPieceType type, EChessPieceColor color) { ChessPieceType = type; ChessPieceColor = color; }