Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        var now = Time.time;

        if (last + 5 < now)
        {
            Debug.Log("Update!");
            switch (Animation)
            {
            case ECharacterAnimation.Idle:
                Animation = ECharacterAnimation.Walk;
                break;

            case ECharacterAnimation.Walk:
                Animation = ECharacterAnimation.Smith;
                break;

            case ECharacterAnimation.Smith:
                Animation = ECharacterAnimation.Cast;
                break;

            case ECharacterAnimation.Cast:
                Animation = ECharacterAnimation.Idle;
                break;
            }
            last = now;
        }
    }
Beispiel #2
0
    /// <summary>
    /// Set the internal animation flag state
    /// </summary>
    /// <param name="Key"></param>
    /// <param name="bEnabled"></param>
    private void SetAnimationFlag(ECharacterAnimation Key, bool bEnabled)
    {
        switch (Key)
        {
        case ECharacterAnimation.Idle:
            Anim.SetBool("Idle", bEnabled);
            break;

        case ECharacterAnimation.Walk:
            Anim.SetBool("Walk", bEnabled);
            break;

        case ECharacterAnimation.Smith:
            Anim.SetBool("Smith", bEnabled);
            break;

        case ECharacterAnimation.Cast:
            Anim.SetBool("Cast", bEnabled);
            break;
        }
    }