Beispiel #1
0
        // Token: 0x06001A3E RID: 6718 RVA: 0x000930C0 File Offset: 0x000914C0
        protected override void readAsset(IFormattedFileReader reader)
        {
            base.readAsset(reader);
            this.isPro  = reader.readValue <bool>("Is_Pro");
            this.type   = reader.readValue <EItemType>("Type");
            this.rarity = reader.readValue <EItemRarity>("Rarity");
            if (this.isPro)
            {
                if (this.type == EItemType.SHIRT)
                {
                    this._proPath = "/Shirts";
                }
                else if (this.type == EItemType.PANTS)
                {
                    this._proPath = "/Pants";
                }
                else if (this.type == EItemType.HAT)
                {
                    this._proPath = "/Hats";
                }
                else if (this.type == EItemType.BACKPACK)
                {
                    this._proPath = "/Backpacks";
                }
                else if (this.type == EItemType.VEST)
                {
                    this._proPath = "/Vests";
                }
                else if (this.type == EItemType.MASK)
                {
                    this._proPath = "/Masks";
                }
                else if (this.type == EItemType.GLASSES)
                {
                    this._proPath = "/Glasses";
                }
                else if (this.type == EItemType.KEY)
                {
                    this._proPath = "/Keys";
                }
                else if (this.type == EItemType.BOX)
                {
                    this._proPath = "/Boxes";
                }
                this._proPath = this._proPath + "/" + this.name;
            }
            this.size_x = reader.readValue <byte>("Size_X");
            if (this.size_x < 1)
            {
                this.size_x = 1;
            }
            this.size_y = reader.readValue <byte>("Size_Y");
            if (this.size_y < 1)
            {
                this.size_y = 1;
            }
            this.size_z  = reader.readValue <float>("Size_Z");
            this.size2_z = reader.readValue <float>("Size2_Z");
            this.amount  = reader.readValue <byte>("Amount");
            if (this.amount < 1)
            {
                this.amount = 1;
            }
            this.countMin = reader.readValue <byte>("Count_Min");
            if (this.countMin < 1)
            {
                this.countMin = 1;
            }
            this.countMax = reader.readValue <byte>("Count_Max");
            if (this.countMax < 1)
            {
                this.countMax = 1;
            }
            this.qualityMin = reader.readValue <byte>("Quality_Min");
            this.qualityMax = reader.readValue <byte>("Quality_Max");
            this.isBackward = reader.readValue <bool>("Backward");
            this.useable    = reader.readValue <string>("Useable");
            this.isUseable  = !string.IsNullOrEmpty(this.useable);
            this.slot       = reader.readValue <ESlotType>("Slot");
            int num = reader.readArrayLength("Blueprints");

            this._blueprints = new List <Blueprint>(num);
            for (int i = 0; i < num; i++)
            {
                IFormattedFileReader formattedFileReader = reader.readObject(i);
                EBlueprintType       newType             = formattedFileReader.readValue <EBlueprintType>("Type");
                int num2 = formattedFileReader.readArrayLength("Supplies");
                BlueprintSupply[] array = new BlueprintSupply[num2];
                for (int j = 0; j < num2; j++)
                {
                    IFormattedFileReader formattedFileReader2 = formattedFileReader.readObject(j);
                    ushort newID       = formattedFileReader2.readValue <ushort>("ID");
                    bool   newCritical = formattedFileReader2.readValue <bool>("Critical");
                    byte   newAmount   = formattedFileReader2.readValue <byte>("Amount");
                    array[j] = new BlueprintSupply(newID, newCritical, newAmount);
                }
                int num3 = formattedFileReader.readArrayLength("Output");
                BlueprintOutput[] array2 = new BlueprintOutput[num3];
                for (int k = 0; k < num3; k++)
                {
                    IFormattedFileReader formattedFileReader3 = formattedFileReader.readObject(k);
                    ushort newID2     = formattedFileReader3.readValue <ushort>("ID");
                    byte   newAmount2 = formattedFileReader3.readValue <byte>("Amount");
                    array2[k] = new BlueprintOutput(newID2, newAmount2);
                }
                ushort          newTool          = formattedFileReader.readValue <ushort>("Tool");
                bool            newToolCritical  = formattedFileReader.readValue <bool>("Tool_Critical");
                ushort          newBuild         = formattedFileReader.readValue <ushort>("Build");
                byte            newLevel         = formattedFileReader.readValue <byte>("Level");
                EBlueprintSkill newSkill         = formattedFileReader.readValue <EBlueprintSkill>("Skill");
                bool            newTransferState = formattedFileReader.readValue <bool>("Transfer_State");
                string          newMap           = formattedFileReader.readValue("Map");
                this.blueprints.Add(new Blueprint(this.id, (byte)i, newType, array, array2, newTool, newToolCritical, newBuild, newLevel, newSkill, newTransferState, newMap, null, null));
            }
            int num4 = reader.readArrayLength("Actions");

            this._actions = new List <Action>(num4);
            byte b = 0;

            while ((int)b < num4)
            {
                IFormattedFileReader formattedFileReader4 = reader.readObject((int)b);
                EActionType          newType2             = formattedFileReader4.readValue <EActionType>("Type");
                int num5 = formattedFileReader4.readArrayLength("Blueprints");
                ActionBlueprint[] array3 = new ActionBlueprint[num5];
                byte b2 = 0;
                while ((int)b2 < array3.Length)
                {
                    IFormattedFileReader formattedFileReader5 = formattedFileReader4.readObject((int)b2);
                    byte newID3  = formattedFileReader5.readValue <byte>("Index");
                    bool newLink = formattedFileReader5.readValue <bool>("Is_Link");
                    array3[(int)b2] = new ActionBlueprint(newID3, newLink);
                    b2 += 1;
                }
                string newText    = formattedFileReader4.readValue <string>("Text");
                string newTooltip = formattedFileReader4.readValue <string>("Tooltip");
                string newKey     = formattedFileReader4.readValue <string>("Key");
                ushort num6       = formattedFileReader4.readValue <ushort>("Source");
                if (num6 == 0)
                {
                    num6 = this.id;
                }
                this.actions.Add(new Action(num6, newType2, array3, newText, newTooltip, newKey));
                b += 1;
            }
            if (num4 == 0)
            {
                bool flag = false;
                byte b3   = 0;
                while ((int)b3 < this.blueprints.Count)
                {
                    Blueprint blueprint = this.blueprints[(int)b3];
                    if (blueprint.type == EBlueprintType.REPAIR)
                    {
                        Action item = new Action(this.id, EActionType.BLUEPRINT, new ActionBlueprint[]
                        {
                            new ActionBlueprint(b3, true)
                        }, null, null, "Repair");
                        this.actions.Insert(0, item);
                    }
                    else if (blueprint.type == EBlueprintType.AMMO)
                    {
                        flag = true;
                    }
                    else if (blueprint.supplies.Length == 1 && blueprint.supplies[0].id == this.id)
                    {
                        Action item2 = new Action(this.id, EActionType.BLUEPRINT, new ActionBlueprint[]
                        {
                            new ActionBlueprint(b3, this.type == EItemType.GUN || this.type == EItemType.MELEE)
                        }, null, null, "Salvage");
                        this.actions.Add(item2);
                    }
                    b3 += 1;
                }
                if (flag)
                {
                    List <ActionBlueprint> list = new List <ActionBlueprint>();
                    byte b4 = 0;
                    while ((int)b4 < this.blueprints.Count)
                    {
                        Blueprint blueprint2 = this.blueprints[(int)b4];
                        if (blueprint2.type == EBlueprintType.AMMO)
                        {
                            ActionBlueprint item3 = new ActionBlueprint(b4, true);
                            list.Add(item3);
                        }
                        b4 += 1;
                    }
                    Action item4 = new Action(this.id, EActionType.BLUEPRINT, list.ToArray(), null, null, "Refill");
                    this.actions.Add(item4);
                }
            }
            this._shouldVerifyHash = reader.readValue <bool>("Should_Verify_Hash");
        }
Beispiel #2
0
        // Token: 0x06001A26 RID: 6694 RVA: 0x00092038 File Offset: 0x00090438
        public ItemAsset(Bundle bundle, Data data, Local localization, ushort id) : base(bundle, data, localization, id)
        {
            this.isPro = data.has("Pro");
            if (id < 2000 && !bundle.hasResource && !this.isPro && !data.has("Bypass_ID_Limit"))
            {
                throw new NotSupportedException("ID < 2000");
            }
            if (!this.isPro)
            {
                this._itemName        = localization.format("Name");
                this._itemDescription = localization.format("Description");
                this._itemDescription = ItemTool.filterRarityRichText(this.itemDescription);
            }
            this.type = (EItemType)Enum.Parse(typeof(EItemType), data.readString("Type"), true);
            if (data.has("Rarity"))
            {
                this.rarity = (EItemRarity)Enum.Parse(typeof(EItemRarity), data.readString("Rarity"), true);
            }
            else
            {
                this.rarity = EItemRarity.COMMON;
            }
            if (this.isPro)
            {
                if (this.type == EItemType.SHIRT)
                {
                    this._proPath = "/Shirts";
                }
                else if (this.type == EItemType.PANTS)
                {
                    this._proPath = "/Pants";
                }
                else if (this.type == EItemType.HAT)
                {
                    this._proPath = "/Hats";
                }
                else if (this.type == EItemType.BACKPACK)
                {
                    this._proPath = "/Backpacks";
                }
                else if (this.type == EItemType.VEST)
                {
                    this._proPath = "/Vests";
                }
                else if (this.type == EItemType.MASK)
                {
                    this._proPath = "/Masks";
                }
                else if (this.type == EItemType.GLASSES)
                {
                    this._proPath = "/Glasses";
                }
                else if (this.type == EItemType.KEY)
                {
                    this._proPath = "/Keys";
                }
                else if (this.type == EItemType.BOX)
                {
                    this._proPath = "/Boxes";
                }
                this._proPath = this._proPath + "/" + this.name;
            }
            this.size_x = data.readByte("Size_X");
            if (this.size_x < 1)
            {
                this.size_x = 1;
            }
            this.size_y = data.readByte("Size_Y");
            if (this.size_y < 1)
            {
                this.size_y = 1;
            }
            this.size_z  = data.readSingle("Size_Z");
            this.size2_z = data.readSingle("Size2_Z");
            this.amount  = data.readByte("Amount");
            if (this.amount < 1)
            {
                this.amount = 1;
            }
            this.countMin = data.readByte("Count_Min");
            if (this.countMin < 1)
            {
                this.countMin = 1;
            }
            this.countMax = data.readByte("Count_Max");
            if (this.countMax < 1)
            {
                this.countMax = 1;
            }
            if (data.has("Quality_Min"))
            {
                this.qualityMin = data.readByte("Quality_Min");
            }
            else
            {
                this.qualityMin = 10;
            }
            if (data.has("Quality_Max"))
            {
                this.qualityMax = data.readByte("Quality_Max");
            }
            else
            {
                this.qualityMax = 90;
            }
            this.isBackward = data.has("Backward");
            this.useable    = data.readString("Useable");
            this.isUseable  = !string.IsNullOrEmpty(this.useable);
            if (this.isUseable)
            {
                this._equip = (AudioClip)bundle.load("Equip");
                if (!this.isPro)
                {
                    GameObject gameObject = (GameObject)bundle.load("Animations");
                    if (gameObject != null)
                    {
                        Animation component = gameObject.GetComponent <Animation>();
                        this._animations = new AnimationClip[component.GetClipCount()];
                        int         num        = 0;
                        IEnumerator enumerator = component.GetEnumerator();
                        try
                        {
                            while (enumerator.MoveNext())
                            {
                                object         obj            = enumerator.Current;
                                AnimationState animationState = (AnimationState)obj;
                                this.animations[num] = animationState.clip;
                                num++;
                            }
                        }
                        finally
                        {
                            IDisposable disposable;
                            if ((disposable = (enumerator as IDisposable)) != null)
                            {
                                disposable.Dispose();
                            }
                        }
                    }
                    else
                    {
                        this._animations = new AnimationClip[0];
                    }
                }
            }
            string text = data.readString("Slot");

            if (text == null)
            {
                this.slot = ESlotType.NONE;
            }
            else
            {
                this.slot = (ESlotType)Enum.Parse(typeof(ESlotType), text, true);
            }
            if (!Dedicator.isDedicated || this.type == EItemType.GUN || this.type == EItemType.MELEE)
            {
                this._item = (GameObject)bundle.load("Item");
                if (this.item == null)
                {
                    throw new NotSupportedException("Missing item gameobject");
                }
                if (this.item.transform.FindChild("Icon") != null && this.item.transform.FindChild("Icon").GetComponent <Camera>() != null)
                {
                    Assets.errors.Add(this.itemName + " icon has a camera attached!");
                }
                if (id < 2000 && (this.type == EItemType.GUN || this.type == EItemType.MELEE) && this.item.transform.FindChild("Stat_Tracker") == null)
                {
                    Assets.errors.Add(this.itemName + " missing stat tracker hook!");
                }
            }
            byte b  = data.readByte("Blueprints");
            byte b2 = data.readByte("Actions");

            this._blueprints = new List <Blueprint>((int)b);
            this._actions    = new List <Action>((int)b2);
            for (byte b3 = 0; b3 < b; b3 += 1)
            {
                if (!data.has("Blueprint_" + b3 + "_Type"))
                {
                    throw new NotSupportedException("Missing blueprint type");
                }
                EBlueprintType newType = (EBlueprintType)Enum.Parse(typeof(EBlueprintType), data.readString("Blueprint_" + b3 + "_Type"), true);
                byte           b4      = data.readByte("Blueprint_" + b3 + "_Supplies");
                if (b4 < 1)
                {
                    b4 = 1;
                }
                BlueprintSupply[] array = new BlueprintSupply[(int)b4];
                byte b5 = 0;
                while ((int)b5 < array.Length)
                {
                    ushort newID = data.readUInt16(string.Concat(new object[]
                    {
                        "Blueprint_",
                        b3,
                        "_Supply_",
                        b5,
                        "_ID"
                    }));
                    bool newCritical = data.has(string.Concat(new object[]
                    {
                        "Blueprint_",
                        b3,
                        "_Supply_",
                        b5,
                        "_Critical"
                    }));
                    byte b6 = data.readByte(string.Concat(new object[]
                    {
                        "Blueprint_",
                        b3,
                        "_Supply_",
                        b5,
                        "_Amount"
                    }));
                    if (b6 < 1)
                    {
                        b6 = 1;
                    }
                    array[(int)b5] = new BlueprintSupply(newID, newCritical, b6);
                    b5            += 1;
                }
                byte b7 = data.readByte("Blueprint_" + b3 + "_Outputs");
                BlueprintOutput[] array2;
                if (b7 > 0)
                {
                    array2 = new BlueprintOutput[(int)b7];
                    byte b8 = 0;
                    while ((int)b8 < array2.Length)
                    {
                        ushort newID2 = data.readUInt16(string.Concat(new object[]
                        {
                            "Blueprint_",
                            b3,
                            "_Output_",
                            b8,
                            "_ID"
                        }));
                        byte b9 = data.readByte(string.Concat(new object[]
                        {
                            "Blueprint_",
                            b3,
                            "_Output_",
                            b8,
                            "_Amount"
                        }));
                        if (b9 < 1)
                        {
                            b9 = 1;
                        }
                        array2[(int)b8] = new BlueprintOutput(newID2, b9);
                        b8 += 1;
                    }
                }
                else
                {
                    array2 = new BlueprintOutput[1];
                    ushort num2 = data.readUInt16("Blueprint_" + b3 + "_Product");
                    if (num2 == 0)
                    {
                        num2 = id;
                    }
                    byte b10 = data.readByte("Blueprint_" + b3 + "_Products");
                    if (b10 < 1)
                    {
                        b10 = 1;
                    }
                    array2[0] = new BlueprintOutput(num2, b10);
                }
                ushort          newTool         = data.readUInt16("Blueprint_" + b3 + "_Tool");
                bool            newToolCritical = data.has("Blueprint_" + b3 + "_Tool_Critical");
                ushort          newBuild        = data.readUInt16("Blueprint_" + b3 + "_Build");
                byte            b11             = data.readByte("Blueprint_" + b3 + "_Level");
                EBlueprintSkill newSkill        = EBlueprintSkill.NONE;
                if (b11 > 0)
                {
                    newSkill = (EBlueprintSkill)Enum.Parse(typeof(EBlueprintSkill), data.readString("Blueprint_" + b3 + "_Skill"), true);
                }
                bool            newTransferState = data.has("Blueprint_" + b3 + "_State_Transfer");
                string          newMap           = data.readString("Blueprint_" + b3 + "_Map");
                INPCCondition[] array3           = new INPCCondition[(int)data.readByte("Blueprint_" + b3 + "_Conditions")];
                NPCTool.readConditions(data, localization, "Blueprint_" + b3 + "_Condition_", array3, string.Concat(new object[]
                {
                    "item ",
                    id,
                    " blueprint ",
                    b3
                }));
                INPCReward[] array4 = new INPCReward[(int)data.readByte("Blueprint_" + b3 + "_Rewards")];
                NPCTool.readRewards(data, localization, "Blueprint_" + b3 + "_Reward_", array4, string.Concat(new object[]
                {
                    "item ",
                    id,
                    " blueprint ",
                    b3
                }));
                this.blueprints.Add(new Blueprint(id, b3, newType, array, array2, newTool, newToolCritical, newBuild, b11, newSkill, newTransferState, newMap, array3, array4));
            }
            for (byte b12 = 0; b12 < b2; b12 += 1)
            {
                if (!data.has("Action_" + b12 + "_Type"))
                {
                    throw new NotSupportedException("Missing action type");
                }
                EActionType newType2 = (EActionType)Enum.Parse(typeof(EActionType), data.readString("Action_" + b12 + "_Type"), true);
                byte        b13      = data.readByte("Action_" + b12 + "_Blueprints");
                if (b13 < 1)
                {
                    b13 = 1;
                }
                ActionBlueprint[] array5 = new ActionBlueprint[(int)b13];
                byte b14 = 0;
                while ((int)b14 < array5.Length)
                {
                    byte newID3 = data.readByte(string.Concat(new object[]
                    {
                        "Action_",
                        b12,
                        "_Blueprint_",
                        b14,
                        "_Index"
                    }));
                    bool newLink = data.has(string.Concat(new object[]
                    {
                        "Action_",
                        b12,
                        "_Blueprint_",
                        b14,
                        "_Link"
                    }));
                    array5[(int)b14] = new ActionBlueprint(newID3, newLink);
                    b14 += 1;
                }
                string newText    = data.readString("Action_" + b12 + "_Text");
                string newTooltip = data.readString("Action_" + b12 + "_Tooltip");
                string newKey     = data.readString("Action_" + b12 + "_Key");
                ushort num3       = data.readUInt16("Action_" + b12 + "_Source");
                if (num3 == 0)
                {
                    num3 = id;
                }
                this.actions.Add(new Action(num3, newType2, array5, newText, newTooltip, newKey));
            }
            if (b2 == 0)
            {
                bool flag = false;
                byte b15  = 0;
                while ((int)b15 < this.blueprints.Count)
                {
                    Blueprint blueprint = this.blueprints[(int)b15];
                    if (blueprint.type == EBlueprintType.REPAIR)
                    {
                        Action item = new Action(id, EActionType.BLUEPRINT, new ActionBlueprint[]
                        {
                            new ActionBlueprint(b15, true)
                        }, null, null, "Repair");
                        this.actions.Insert(0, item);
                    }
                    else if (blueprint.type == EBlueprintType.AMMO)
                    {
                        flag = true;
                    }
                    else if (blueprint.supplies.Length == 1 && blueprint.supplies[0].id == id)
                    {
                        Action item2 = new Action(id, EActionType.BLUEPRINT, new ActionBlueprint[]
                        {
                            new ActionBlueprint(b15, this.type == EItemType.GUN || this.type == EItemType.MELEE)
                        }, null, null, "Salvage");
                        this.actions.Add(item2);
                    }
                    b15 += 1;
                }
                if (flag)
                {
                    List <ActionBlueprint> list = new List <ActionBlueprint>();
                    byte b16 = 0;
                    while ((int)b16 < this.blueprints.Count)
                    {
                        Blueprint blueprint2 = this.blueprints[(int)b16];
                        if (blueprint2.type == EBlueprintType.AMMO)
                        {
                            ActionBlueprint item3 = new ActionBlueprint(b16, true);
                            list.Add(item3);
                        }
                        b16 += 1;
                    }
                    Action item4 = new Action(id, EActionType.BLUEPRINT, list.ToArray(), null, null, "Refill");
                    this.actions.Add(item4);
                }
            }
            this._shouldVerifyHash   = !data.has("Bypass_Hash_Verification");
            this.overrideShowQuality = data.has("Override_Show_Quality");
            if (!Dedicator.isDedicated)
            {
                this._albedoBase   = (Texture2D)bundle.load("Albedo_Base");
                this._metallicBase = (Texture2D)bundle.load("Metallic_Base");
                this._emissionBase = (Texture2D)bundle.load("Emission_Base");
            }
        }
 // Token: 0x06002315 RID: 8981 RVA: 0x000C3CCC File Offset: 0x000C20CC
 public Blueprint(ushort newSource, byte newID, EBlueprintType newType, BlueprintSupply[] newSupplies, BlueprintOutput[] newOutputs, ushort newTool, bool newToolCritical, ushort newBuild, byte newLevel, EBlueprintSkill newSkill, bool newTransferState, string newMap, INPCCondition[] newQuestConditions, INPCReward[] newQuestRewards)
 {
     this._source         = newSource;
     this._id             = newID;
     this._type           = newType;
     this._supplies       = newSupplies;
     this._outputs        = newOutputs;
     this._tool           = newTool;
     this._toolCritical   = newToolCritical;
     this._build          = newBuild;
     this._level          = newLevel;
     this._skill          = newSkill;
     this._transferState  = newTransferState;
     this.map             = newMap;
     this.questConditions = newQuestConditions;
     this.questRewards    = newQuestRewards;
     this.hasSupplies     = false;
     this.hasTool         = false;
     this.tools           = 0;
 }