void OnTriggerEnter(Collider c) { EAActor pAttackedActor = c.gameObject.GetComponent <EAActor>(); EAActor pActor = GetOwnerActor(); if (pAttackedActor != null) { // [4/11/2018 puos] attacker is not dead if (pActor != null) { if (pActor.GetCharBase().GetObjID() != pAttackedActor.GetCharBase().GetObjID()) { EA_GameEvents.onAttackMsg(pActor.GetCharBase(), pAttackedActor.GetCharBase(), WeaponInfo, GetItemBase().GetObjID()); } else { // [12/2/2019 puos] If attacker and attacked are the same, passing return; } } else { EA_GameEvents.onAttackMsg(null, pAttackedActor.GetCharBase(), WeaponInfo, GetItemBase().GetObjID()); } } if (WeaponInfo.onExplosionEvent != null) { WeaponInfo.onExplosionEvent(GetItemBase().GetObjID()); } }
/// <summary> /// /// </summary> /// <param name="pAttackedActor"></param> protected void Slice(EAActor pAttackedActor) { EAActor pActor = GetOwnerActor(); // [4/11/2018 puos] bug fixed attacker dies if (pAttackedActor != null) { if (pActor != null) { // [4/18/2018 puos] Collided object must not be self if (pActor.GetCharBase().GetObjID() != pAttackedActor.GetCharBase().GetObjID()) { EA_GameEvents.onAttackMsg(pActor.GetCharBase(), pAttackedActor.GetCharBase(), GetAttackWeaponInfo(), CObjGlobal.InvalidObjID); } } else { EA_GameEvents.onAttackMsg(null, pAttackedActor.GetCharBase(), GetAttackWeaponInfo(), CObjGlobal.InvalidObjID); } } }