// Use this for initialization void Start() { animator = target.GetComponent <Animator>(); }
private void Update() { if (exitingWorld) { return; } if (kickFromWorld) { ExitWorld(); MainManager.Instance.LoadScene(MainManager.LOGIN_SCENE); return; } lock (updateMethodLock) { // Distance check. foreach (GameObject obj in gameObjects.Values) { if (obj != null && CalculateDistance(obj.transform.position) > VISIBILITY_RADIUS) { WorldObject worldObject = obj.GetComponent <WorldObject>(); if (worldObject != null && !deleteQueue.Contains(worldObject.objectId)) { deleteQueue.Add(worldObject.objectId); } } } // Delete pending objects. foreach (long objectId in deleteQueue) { if (gameObjects.ContainsKey(objectId)) { GameObject obj = gameObjects[objectId]; if (obj != null) { // Disable. obj.GetComponent <WorldObjectText>().nameMesh.gameObject.SetActive(false); obj.SetActive(false); // Remove from objects list. ((IDictionary <long, GameObject>)gameObjects).Remove(obj.GetComponent <WorldObject>().objectId); // Delete game object from world with a delay. StartCoroutine(DelayedDestroy(obj)); } } // If object was current target, unselect it. if (targetWorldObject != null && targetWorldObject.objectId == objectId) { SetTarget(null); } } if (deleteQueue.Count > 0) { deleteQueue.Clear(); } // Move pending objects. foreach (KeyValuePair <long, MovementHolder> entry in moveQueue) { Vector3 position = new Vector3(entry.Value.posX, entry.Value.posY, entry.Value.posZ); if (gameObjects.ContainsKey(entry.Key)) { GameObject obj = gameObjects[entry.Key]; if (obj != null) { WorldObject worldObject = obj.GetComponent <WorldObject>(); if (worldObject != null) { if (CalculateDistance(position) > VISIBILITY_RADIUS) // Moved out of sight. { // Broadcast self position, object out of sight. NetworkManager.ChannelSend(new LocationUpdateRequest(MovementController.storedPosition.x, MovementController.storedPosition.y, MovementController.storedPosition.z, MovementController.storedRotation)); deleteQueue.Add(worldObject.objectId); } else { worldObject.MoveObject(position, entry.Value.heading); } } } } // Check self teleporting. else if (entry.Key == 0) { activeCharacter.transform.localPosition = position; activeCharacter.GetComponent <Rigidbody>().position = position; } // Request unknown object info from server. else if (CalculateDistance(position) <= VISIBILITY_RADIUS) { NetworkManager.ChannelSend(new ObjectInfoRequest(entry.Key)); // Broadcast self position, in case player is not moving. NetworkManager.ChannelSend(new LocationUpdateRequest(MovementController.storedPosition.x, MovementController.storedPosition.y, MovementController.storedPosition.z, MovementController.storedRotation)); } ((IDictionary <long, MovementHolder>)moveQueue).Remove(entry.Key); } // Animate pending objects. foreach (KeyValuePair <long, AnimationHolder> entry in animationQueue) { if (gameObjects.ContainsKey(entry.Key)) { GameObject obj = gameObjects[entry.Key]; if (obj != null) { WorldObject worldObject = obj.GetComponent <WorldObject>(); if (worldObject != null) { if (worldObject.GetDistance() <= VISIBILITY_RADIUS) // Object is in sight radius. { worldObject.AnimateObject(entry.Value.velocityX, entry.Value.velocityZ, entry.Value.triggerJump, entry.Value.isInWater, entry.Value.isGrounded); } } } } ((IDictionary <long, AnimationHolder>)animationQueue).Remove(entry.Key); } // Update pending characters. foreach (KeyValuePair <long, CharacterDataHolder> entry in characterUpdateQueue) { if (gameObjects.ContainsKey(entry.Key)) { GameObject obj = gameObjects[entry.Key]; if (obj != null) { WorldObject worldObject = obj.GetComponent <WorldObject>(); if (worldObject != null) { if (worldObject.GetDistance() <= VISIBILITY_RADIUS) // Object is in sight radius. { DynamicCharacterAvatar avatar = obj.GetComponent <DynamicCharacterAvatar>(); if (avatar != null) { // TODO: Manage more things than just item updates. CharacterDataHolder oldData = worldObject.characterData; CharacterDataHolder newData = entry.Value; int headItem = newData.GetHeadItem(); if (headItem != oldData.GetHeadItem()) { if (headItem == 0) { CharacterManager.Instance.UnEquipItem(avatar, ItemSlot.HEAD); } else { CharacterManager.Instance.EquipItem(avatar, headItem); } } int chestItem = newData.GetChestItem(); if (chestItem != oldData.GetChestItem()) { if (chestItem == 0) { CharacterManager.Instance.UnEquipItem(avatar, ItemSlot.CHEST); } else { CharacterManager.Instance.EquipItem(avatar, chestItem); } } int legsItem = newData.GetLegsItem(); if (legsItem != oldData.GetLegsItem()) { if (legsItem == 0) { CharacterManager.Instance.UnEquipItem(avatar, ItemSlot.LEGS); } else { CharacterManager.Instance.EquipItem(avatar, legsItem); } } int handsItem = newData.GetHandsItem(); if (handsItem != oldData.GetHandsItem()) { if (handsItem == 0) { CharacterManager.Instance.UnEquipItem(avatar, ItemSlot.HANDS); } else { CharacterManager.Instance.EquipItem(avatar, handsItem); } } int feetItem = newData.GetFeetItem(); if (feetItem != oldData.GetFeetItem()) { if (feetItem == 0) { CharacterManager.Instance.UnEquipItem(avatar, ItemSlot.FEET); } else { CharacterManager.Instance.EquipItem(avatar, feetItem); } } int leftHandItem = newData.GetLeftHandItem(); if (leftHandItem != oldData.GetLeftHandItem()) { if (leftHandItem == 0) { CharacterManager.Instance.UnEquipItem(avatar, ItemSlot.LEFT_HAND); } else { CharacterManager.Instance.EquipItem(avatar, leftHandItem); } } int rightHandItem = newData.GetRightHandItem(); if (rightHandItem != oldData.GetRightHandItem()) { if (rightHandItem == 0) { CharacterManager.Instance.UnEquipItem(avatar, ItemSlot.RIGHT_HAND); } else { CharacterManager.Instance.EquipItem(avatar, rightHandItem); } } // Update world object with new data. worldObject.characterData = newData; } } } } } ((IDictionary <long, CharacterDataHolder>)characterUpdateQueue).Remove(entry.Key); } } }