private void UpdateMovingGameObject()
 {
     if (character.Movement != null)
     {
         character.Update();
         character.KinematicData.ApplyWorldLimit(X_WORLD_SIZE, Z_WORLD_SIZE);
     }
 }
Beispiel #2
0
 private void UpdateMovingGameObject(DynamicCharacter movingCharacter)
 {
     if (movingCharacter.Movement != null)
     {
         movingCharacter.Update();
         movingCharacter.KinematicData.ApplyWorldLimit(X_WORLD_SIZE, Z_WORLD_SIZE);
         movingCharacter.GameObject.transform.position = movingCharacter.Movement.Character.position;
     }
 }