Beispiel #1
0
        ImageData Unpack()
        {
            byte[] pixels;
            switch (m_texture.m_TextureFormat)
            {
            case TextureFormat.DXT5:
            {
                var decoder = new DxtDecoder(m_texture.m_Data, Info);
                pixels = decoder.UnpackDXT5();
                break;
            }

            case TextureFormat.Alpha8:
            case TextureFormat.R16:
            case TextureFormat.RGB24:
            case TextureFormat.BGRA32:
            case TextureFormat.RGB565:
                pixels = m_texture.m_Data;
                break;

            default:
                throw new NotImplementedException("Not supported Unity Texture2D format.");
            }
            return(ImageData.CreateFlipped(Info, Format, null, pixels, (int)Info.Width * ((Format.BitsPerPixel + 7) / 8)));
        }
Beispiel #2
0
        ImageData Unpack()
        {
            if (null == m_texture.m_Data || 0 == m_texture.m_Data.Length)
            {
                m_texture.LoadData(m_reader);
            }
            byte[] pixels;
            switch (m_texture.m_TextureFormat)
            {
            case TextureFormat.DXT1:
            {
                var decoder = new DxtDecoder(m_texture.m_Data, Info);
                pixels = decoder.UnpackDXT1();
                break;
            }

            case TextureFormat.DXT5:
            {
                var decoder = new DxtDecoder(m_texture.m_Data, Info);
                pixels = decoder.UnpackDXT5();
                break;
            }

            case TextureFormat.Alpha8:
            case TextureFormat.R16:
            case TextureFormat.RGB24:
            case TextureFormat.BGRA32:
            case TextureFormat.RGB565:
                pixels = m_texture.m_Data;
                break;

            case TextureFormat.ARGB32:
                pixels = ConvertArgb(m_texture.m_Data);
                break;

            case TextureFormat.RGBA32:
                pixels = ConvertRgba(m_texture.m_Data);
                break;

            case TextureFormat.ARGB4444:
                pixels = ConvertArgb16(m_texture.m_Data);
                break;

            case TextureFormat.BC7:
            {
                var decoder = new Bc7Decoder(m_texture.m_Data, Info);
                pixels = decoder.Unpack();
                break;
            }

            default:
                throw new NotImplementedException(string.Format("Not supported Unity Texture2D format '{0}'.", m_texture.m_TextureFormat));
            }
            return(ImageData.CreateFlipped(Info, Format, null, pixels, (int)Info.Width * ((Format.BitsPerPixel + 7) / 8)));
        }