Beispiel #1
0
        public Program()
        {
            RpcManager.Instance.TriggerRPC("announce", new ElementRpc <Player>(Player.Local));

            RpcManager.Instance.RegisterRPC <EmptyRpc>("announce-response", (rpc) =>
            {
                ChatBox.WriteLine("Hey, we responded!");
            });

            RpcManager.Instance.RegisterRPC <EmptyRpc>("queue", (rpc) =>
            {
                ChatBox.WriteLine("I was queued!");
            });

            RpcManager.Instance.RegisterAsyncRPC <SingleCastRpc <string>, EmptyRpc>("Async.RequestLocalization", (request) =>
            {
                return(new SingleCastRpc <string>(GameClient.Localization.Item1));
            });

            Task.Run(async() =>
            {
                var responseRpc = await RpcManager.Instance.TriggerAsyncRpc <SingleCastRpc <string> >("Async.RequestMapName", new EmptyRpc());
                string name     = responseRpc.Value;
                ChatBox.WriteLine($"Map name: {name}");
            });

            Dx.DrawCircle(Vector2.Zero, 4);

            var vehicle = new Vehicle(VehicleModel.Cars.Alpha, new Vector3(20, 20, 5), Vector3.Zero, "CLIENT");

            vehicle.OnStreamIn  += (o, args) => ChatBox.WriteLine("Streamed in!");
            vehicle.OnStreamOut += (o, args) => ChatBox.WriteLine("Streamed out!");
        }
Beispiel #2
0
        public Program()
        {
            RpcManager.Instance.TriggerRPC("announce", new ElementRpc <Player>(Player.Local));

            RpcManager.Instance.RegisterRPC <EmptyRpc>("announce-response", (rpc) =>
            {
                ChatBox.WriteLine("Hey, we responded!");
            });

            RpcManager.Instance.RegisterRPC <EmptyRpc>("queue", (rpc) =>
            {
                ChatBox.WriteLine("I was queued!");
            });

            RpcManager.Instance.RegisterAsyncRPC <SingleCastRpc <string>, EmptyRpc>("Async.RequestLocalization", (request) =>
            {
                return(new SingleCastRpc <string>(GameClient.Localization.Item1));
            });

            Task.Run(async() =>
            {
                var responseRpc = await RpcManager.Instance.TriggerAsyncRpc <SingleCastRpc <string> >("Async.RequestMapName", new EmptyRpc());
                string name     = responseRpc.Value;
                ChatBox.WriteLine($"Map name: {name}");
            });

            Dx.DrawCircle(Vector2.Zero, 4);
        }