public void DisplayDialog(DungeonStoryData.Role role, string dialog) { headShotSprite.atlas = role.atlas; headShotSprite.spriteName = role.headShot; nameLabel.text = role.name; txtLabel.text = dialog; Display(); }
public void DisplayStoryDialog(DungeonStoryData.Role role, string dialog) { DungeonStoryWidget sw = (DungeonStoryWidget)widgetsMap[DungeonStoryWidget.nameExtension]; sw.DisplayDialog(role, dialog); }