public void DisplayDialog(DungeonStoryData.Role role, string dialog)
 {
     headShotSprite.atlas      = role.atlas;
     headShotSprite.spriteName = role.headShot;
     nameLabel.text            = role.name;
     txtLabel.text             = dialog;
     Display();
 }
Beispiel #2
0
    public void DisplayStoryDialog(DungeonStoryData.Role role, string dialog)
    {
        DungeonStoryWidget sw = (DungeonStoryWidget)widgetsMap[DungeonStoryWidget.nameExtension];

        sw.DisplayDialog(role, dialog);
    }