Beispiel #1
0
        private static bool SerializeDungeon(GenericWriter writer, DungeonSerial serial, Dungeon dungeon)
        {
            var version = writer.SetVersion(0);

            switch (version)
            {
            case 0:
            {
                writer.WriteBlock(w =>
                    {
                        WriteDungeon(w, dungeon);

                        dungeon.Serialize(w);
                    });
            }
            break;
            }

            return(true);
        }
 public static Dungeon FindDungeon(DungeonSerial serial)
 {
     return(Dungeons.GetValue(serial));
 }