public DungeonSession(int sessionId, int dungeonId, int dungeonInstanceId, DungeonType dungeonType)
        {
            DungeonType       = dungeonType;
            SessionId         = sessionId;
            DungeonId         = dungeonId;
            DungeonInstanceId = dungeonInstanceId;
            DungeonMetadata dungeon = DungeonStorage.GetDungeonByDungeonId(dungeonId);

            DungeonMapIds  = dungeon.FieldIds;
            DungeonLobbyId = dungeon.LobbyFieldId;
        }
Beispiel #2
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        public override IEnumerator Generate(LevelGenerator generator, object[] generationData)
        {
            dungeonMetada = LevelGenerator.GetMetaDataObject <DungeonMetadata>(generationData);
            settings      = LevelGenerator.GetMetaDataObject <GenerationSettings>(generationData);

            for (int i = 0; i < dungeonMetada.RoomList.Count; i++)
            {
                BuildRoom(dungeonMetada.RoomList[i], i, generator.transform).SetUpWall(dungeonMetada.RoomList[i]);
                yield return(new PauseYield(generator));
            }

            yield return(new PauseYield(generator));

            _isDone = true;
        }