public void AddEntity(DungeonEntityType entityType, int x, int y, DungeonRotation rotation)
    {
        //if (!CheckValidPosition(x, y))
        //    throw new ArgumentException("Invalid entity position in room");

        dungeon.AddEntity(entityType, roomPositionX + x, roomPositionY + y, rotation);
    }
    public void Build()
    {
        dungeon = generator.BuildDungeon(sizeX, sizeY);

        for (int i = 0; i < dungeon.GetRoomsCount(); i++)
        {
            roomDecorator.DecorateRoom(dungeon.GetRoom(i));
        }

        dungeon.AddEntity(
            DungeonEntityType.Avatar,
            dungeon.StartingPosition.x,
            dungeon.StartingPosition.y,
            DungeonRotation.North);
    }