Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        beginningMusic.Play();
        djs = GameObject.Find("PlayerStatsObject").GetComponent <DungeonJuiceScript>();
        if (djs == null)
        {
            Debug.Log("Error: PlayerStatus could not find object \"DungeonJuiceScript\".");
        }

        hbs = GameObject.Find("PlayerStatsObject").GetComponent <HealthBarScript>();
        if (hbs == null)
        {
            Debug.Log("Error: PlayerStatus could not find object \"HealthBarScript\".");
        }
    }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        controls = GameObject.Find("Controls");

        spriteRenderer = this.gameObject.GetComponent <SpriteRenderer>();

        currentRoom = GameObject.Find("StartRoom");
        currentRoom.GetComponent <RoomScript>().SetHomeStatus(true);
        djs  = GameObject.Find("PlayerStatsObject").GetComponent <DungeonJuiceScript>();
        rb   = GetComponent <Rigidbody2D>();
        home = GameObject.Find("StartRoom");

        djs = GameObject.Find("PlayerStatsObject").GetComponent <DungeonJuiceScript>();
        if (djs == null)
        {
            Debug.Log("Error: PlayerStatus could not find object \"DungeonJuiceScript\".");
        }

        pentagram = GameObject.Find("Pentagram");
        if (pentagram == null)
        {
            Debug.Log("Error: PlayerStatus could not find object \"Pentagram\".");
        }


        ds = GameObject.Find("Darkness").GetComponent <Darkness>();
        if (ds == null)
        {
            Debug.Log("Error: Darkness (script) could not find object \"Darkness\".");
        }

        lightLevels = new GameObject[5];

        lightLevels[0] = GameObject.Find("circle1");
        if (lightLevels[0] == null)
        {
            Debug.Log("Error: PlayerStatus could not find object \"circle1\".");
        }
        lightLevels[1] = GameObject.Find("circle2");
        if (lightLevels[1] == null)
        {
            Debug.Log("Error: PlayerStatus could not find object \"circle2\".");
        }
        lightLevels[2] = GameObject.Find("circle3");
        if (lightLevels[2] == null)
        {
            Debug.Log("Error: PlayerStatus could not find object \"circle3\".");
        }
        lightLevels[3] = GameObject.Find("circle4");
        if (lightLevels[3] == null)
        {
            Debug.Log("Error: PlayerStatus could not find object \"circle4\".");
        }
        lightLevels[4] = GameObject.Find("circle5");
        if (lightLevels[4] == null)
        {
            Debug.Log("Error: PlayerStatus could not find object \"circle5\".");
        }

        lightLevels[0].SetActive(false);
        lightLevels[1].SetActive(false);
        lightLevels[2].SetActive(false);
        lightLevels[3].SetActive(false);
        lightLevels[4].SetActive(false);
    }