protected override void ReleaseSelf(bool destroy)
 {
     if (SystemConfig.IsReleaseResourceOn)
     {
         DungeonCountDownUI.Instance = null;
         base.ReleaseSelf(true);
     }
 }
 private void Awake()
 {
     base.AwakeBase(BindingContext.BindingContextMode.MonoBinding, false);
     DungeonCountDownUI.Instance = this;
 }