public void SetData(string saveString, params object[] otherData) { DummySave entries = JsonUtility.FromJson <DummySave>(saveString); InventoryEntries.Clear(); foreach (InventoryEntry.InventoryEntryWithID entry in entries.Entries) { Item it = AllItems.First(d => d.ID == entry.Id); if (it is ISaveable) { it = Instantiate(it); it.CreatedFromOriginal = true; ((ISaveable)it).SetData(entry.AdditionalInfo, it); } InventoryEntry ie = new InventoryEntry() { Item = it, Amount = entry.Amount, }; InventoryEntries.Add(ie); } }
public void SetData(string saveString, params object[] otherData) { DummySave ds = JsonUtility.FromJson <DummySave>(saveString); ID = ds.ID; Random = ds.Random; IsMarkedTrash = ds.Trash; Level = ds.Level; SetValuesBasedOnRandom(); if (CreatedFromOriginal) { return; } Armor original; if (otherData[0] is PersistentSetItem) { PersistentSetItem allItems = (PersistentSetItem)otherData[0]; original = allItems.First(it => it.ID == ID) as Armor; } else { original = otherData[0] as Armor; } // Copy Original Values //OnAfterObtained(original); base.CopyValues(original); ArmorAtLevel0 = original.ArmorAtLevel0; ElementalWeakness = original.ElementalWeakness; }
public string GetSaveString() { DummySave ds = new DummySave(); InventoryEntries.ForEach(e => ds.Entries.Add(e.GetIdEntry())); return(JsonUtility.ToJson(ds)); }
public override void SetData(string saveString, params object[] otherData) { DummySave ds = JsonUtility.FromJson <DummySave>(saveString); ActiveQuest <T, TVar, TEvent> original; if (otherData[0] is PersistentSetQuest) { PersistentSetQuest quests = otherData[0] as PersistentSetQuest; original = quests.First(q => q.ID == ds.ID) as ActiveQuest <T, TVar, TEvent>; } else if (otherData[0] is ActiveQuest <T, TVar, TEvent> ) { original = (ActiveQuest <T, TVar, TEvent>)otherData[0]; } else { throw new Exception("Wtf"); } ID = original.ID; TotalAmount = original.TotalAmount; NextQuest = original.NextQuest; Area = original.Area; StartConversation = original.StartConversation; EndConversation = original.EndConversation; AmountToReach = original.AmountToReach; }
public void SetData(string saveString, params object[] otherData) { DummySave ds = JsonUtility.FromJson <DummySave>(saveString); ID = ds.ID; Random = ds.Random; TapsWithWeapon.Value = ds.Taps; MarkedAsTrash = ds.Trash; Level = ds.Level; if (ds.EnchantID != -1 && CreatedFromOriginal) { Enchanter og = DataManager.Instance.AllItems.First(it => it.ID == ds.EnchantID) as Enchanter; Enchantment = Instantiate(og); Enchantment.CreatedFromOriginal = true; Enchantment.SetData(ds.EnchantSave, og); } SetValuesBasedOnRandom(); if (CreatedFromOriginal) { return; } Weapon original; if (otherData[0] is PersistentSetItem) { PersistentSetItem allItems = (PersistentSetItem)otherData[0]; original = allItems.First(it => it.ID == ID) as Weapon; } else { original = otherData[0] as Weapon; } // Copy Original Values base.CopyValues(original); DamageAtLevel0 = original.DamageAtLevel0; LevelUp = original.LevelUp; if (ds.EnchantID != -1) { Enchanter og = DataManager.Instance.AllItems.First(it => it.ID == ds.EnchantID) as Enchanter; Enchantment = Instantiate(og); Enchantment.CreatedFromOriginal = true; Enchantment.SetData(ds.EnchantSave, og); } }
public override void SetData(string saveString, params object[] otherData) { PersistentSetPassiveQuest quests = otherData[0] as PersistentSetPassiveQuest; DummySave ds = JsonUtility.FromJson <DummySave>(saveString); CollectItemQuest original = quests.First(q => q.ID == ds.ID) as CollectItemQuest; startAmount = ds.StartAmount; ID = original.ID; Item = original.Item; AmountToCollect = original.AmountToCollect; startAmount = original.startAmount; TotalCollected = original.TotalCollected; }
public override void SetData(string saveString, params object[] otherData) { PersistentSetPassiveQuest quests = otherData[0] as PersistentSetPassiveQuest; DummySave ds = JsonUtility.FromJson<DummySave>(saveString); EnemySlayerQuest original = quests.First(q => q.ID == ds.ID) as EnemySlayerQuest; startAmount = ds.StartAmount; ID = original.ID; Enemy = original.Enemy; TotalToKill = original.TotalToKill; startAmount = original.startAmount; KilledCount = original.KilledCount; }
public void SetData(string saveString, params object[] otherData) { DummySave ds = JsonUtility.FromJson <DummySave>(saveString); ID = ds.ID; Level = ds.Level; RandomRoll = ds.RandomRoll; if (Level == -1) { Level = 1; } if (RandomRoll == -1) { RollMod(); } SetValuesBasedOnRandom(); if (CreatedFromOriginal) { return; } Headgear original; if (otherData[0] is PersistentSetItem) { PersistentSetItem allItems = (PersistentSetItem)otherData[0]; original = allItems.First(it => it.ID == ID) as Headgear; } else { original = otherData[0] as Headgear; } HealthGainedAtLevel0 = original.HealthGainedAtLevel0; // Copy Original Values base.CopyValues(original); }