private void UpdateButton(SkillSelectButton p_btn, ESkillID p_skill)
        {
            DummyCharacter           selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();
            CharacterClassStaticData staticData             = StaticDataHandler.GetStaticData <CharacterClassStaticData>(EDataType.CHARACTER_CLASS, (Int32)selectedDummyCharacter.Class);
            ETier etier = ETier.NONE;

            for (Int32 i = 0; i < staticData.GrandMasterSkills.Length; i++)
            {
                if (staticData.GrandMasterSkills[i] == (Int32)p_skill)
                {
                    etier = ETier.GRAND_MASTER;
                }
            }
            for (Int32 j = 0; j < staticData.MasterSkills.Length; j++)
            {
                if (staticData.MasterSkills[j] == (Int32)p_skill)
                {
                    etier = ETier.MASTER;
                }
            }
            for (Int32 k = 0; k < staticData.ExpertSkills.Length; k++)
            {
                if (staticData.ExpertSkills[k] == (Int32)p_skill)
                {
                    etier = ETier.EXPERT;
                }
            }
            SkillStaticData staticData2 = StaticDataHandler.GetStaticData <SkillStaticData>(EDataType.SKILL, (Int32)p_skill);

            p_btn.Init(staticData2, isDefaultSkill(staticData, staticData2), !isStartSkill(staticData, staticData2) && etier != ETier.NONE, selectedDummyCharacter.IsSkillPicked(staticData2.StaticID) || isStartSkill(staticData, staticData2), etier);
        }
        public void OnDefaultClick()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            selectedDummyCharacter.SetStartSkills();
            UpdateSkillSelection();
        }
Beispiel #3
0
        private void OnAttributeRaised(Object p_sender, EventArgs p_args)
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();
            EPotionTarget  attribute = (p_sender as AttributeChanger).Attribute;

            if (attribute == EPotionTarget.MIGHT)
            {
                selectedDummyCharacter.IncreaseMight();
            }
            else if (attribute == EPotionTarget.MAGIC)
            {
                selectedDummyCharacter.IncreaseMagic();
            }
            else if (attribute == EPotionTarget.PERCEPTION)
            {
                selectedDummyCharacter.IncreasePerception();
            }
            else if (attribute == EPotionTarget.DESTINY)
            {
                selectedDummyCharacter.IncreaseDestiny();
            }
            else if (attribute == EPotionTarget.VITALITY)
            {
                selectedDummyCharacter.IncreaseVitality();
            }
            else if (attribute == EPotionTarget.SPIRIT)
            {
                selectedDummyCharacter.IncreaseSpirit();
            }
            UpdateCharacter();
            UpdateAttributes();
        }
        private static void GenerateAudioID(DummyCharacter character, String barkClipname, out String category, out String audioID)
        {
            String text = character.Race.ToString().ToLowerInvariant();

            text = Char.ToUpperInvariant(text[0]) + text.Remove(0, 1);
            String text2 = character.Gender.ToString().ToLowerInvariant();

            text2 = Char.ToUpperInvariant(text2[0]) + text2.Remove(0, 1);
            String text3 = character.Voice.ToString().ToLowerInvariant();

            text3    = Char.ToUpperInvariant(text3[0]) + text3.Remove(0, 1);
            category = "Bark" + text + text2 + text3;
            audioID  = String.Concat(new String[]
            {
                text,
                "_",
                text2,
                "_",
                text3,
                "_",
                barkClipname
            });
            m_LastRace         = character.Race;
            m_LastGender       = character.Gender;
            m_LastVoiceSetting = character.Voice;
            m_LastPlayedBark   = audioID;
        }
Beispiel #5
0
        private ETier GetMaxTier(DummyCharacter p_char, SkillStaticData p_skill)
        {
            CharacterClassStaticData staticData = StaticDataHandler.GetStaticData <CharacterClassStaticData>(EDataType.CHARACTER_CLASS, (Int32)p_char.Class);
            ETier result = ETier.NONE;

            for (Int32 i = 0; i < staticData.GrandMasterSkills.Length; i++)
            {
                if (staticData.GrandMasterSkills[i] == p_skill.StaticID)
                {
                    result = ETier.GRAND_MASTER;
                }
            }
            for (Int32 j = 0; j < staticData.MasterSkills.Length; j++)
            {
                if (staticData.MasterSkills[j] == p_skill.StaticID)
                {
                    result = ETier.MASTER;
                }
            }
            for (Int32 k = 0; k < staticData.ExpertSkills.Length; k++)
            {
                if (staticData.ExpertSkills[k] == p_skill.StaticID)
                {
                    result = ETier.EXPERT;
                }
            }
            return(result);
        }
Beispiel #6
0
        private void UpdateDescription()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            m_raceHeader.text = LocaManager.GetText(selectedDummyCharacter.GetRaceKey());
            m_raceDesc.text   = LocaManager.GetText(selectedDummyCharacter.GetRaceKey() + "_DESCRIPTION");
            Int32   num           = UpdateAbilities(selectedDummyCharacter.Race);
            Single  num2          = m_raceDesc.relativeSize.y * m_raceDesc.transform.localScale.y;
            Vector3 localPosition = m_raceDesc.transform.localPosition;

            m_abilitiesCaption.transform.localPosition = new Vector3(m_abilitiesCaption.transform.localPosition.x, localPosition.y - num2 - 50f, m_abilitiesCaption.transform.localPosition.z);
            num2 = m_abilitiesCaption.relativeSize.y * m_abilitiesCaption.transform.localScale.y;
            Single num3 = m_abilitiesCaption.transform.localPosition.y - num2 - 30f;
            Single y    = m_abilitiesHeaders[0].cachedTransform.localScale.y;

            for (Int32 i = 0; i < num; i++)
            {
                m_abilitiesHeaders[i].transform.localPosition = new Vector3(m_abilitiesHeaders[i].transform.localPosition.x, num3 + 10f, m_abilitiesHeaders[i].transform.localPosition.z);
                m_abilities[i].transform.localPosition        = new Vector3(m_abilities[i].transform.localPosition.x, m_abilitiesHeaders[i].transform.localPosition.y - y, m_abilities[i].transform.localPosition.z);
                m_abilityIcons[i].transform.localPosition     = new Vector3(m_abilityIcons[i].transform.localPosition.x, num3, m_abilityIcons[i].transform.localPosition.z);
                m_borders[i].transform.localPosition          = new Vector3(m_abilityIcons[i].transform.localPosition.x - 8f, num3 + 8f, m_borders[i].transform.localPosition.z);
                Single val  = m_abilities[i].relativeSize.y * m_abilities[i].transform.localScale.y;
                Single y2   = m_borders[i].transform.localScale.y;
                Single num4 = Math.Max(val, y2) + 20f;
                num3 -= num4;
            }
            Single num5 = Math.Abs(m_borders[num - 1].transform.localPosition.y) + m_borders[num - 1].transform.localScale.y + 20f;

            m_textBG.transform.localScale      = new Vector3(m_textBG.transform.localScale.x, num5, m_textBG.transform.localScale.z);
            m_textBorder.transform.localScale  = new Vector3(m_textBorder.transform.localScale.x, num5, m_textBorder.transform.localScale.z);
            m_textRoot.transform.localPosition = new Vector3(m_textRoot.transform.localPosition.x, 434f - (760f - num5) / 2f, m_textRoot.transform.localPosition.z);
        }
        public void OnResetClick()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            selectedDummyCharacter.ResetPickedSkills();
            UpdateSkillSelection();
        }
Beispiel #8
0
        public void OnDefaultClick()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            selectedDummyCharacter.SetDefaultAttributes();
            UpdateCharacter();
            UpdateAttributes();
        }
Beispiel #9
0
        public void OnResetClick()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            selectedDummyCharacter.ResetAttributes();
            UpdateCharacter();
            UpdateAttributes();
        }
 public void Init(EPotionTarget p_attribute, Int32 p_baseValue, Int32 p_currentIncrease, ButtonType p_buttonType, Character p_character, DummyCharacter p_dummy)
 {
     m_attribute       = p_attribute;
     m_buttonType      = p_buttonType;
     m_baseValue       = p_baseValue;
     m_currentIncrease = p_currentIncrease;
     m_character       = p_character;
     m_dummy           = p_dummy;
 }
        public void UndoSelection()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            selectedDummyCharacter.Gender     = EGender.NOT_SELECTED;
            selectedDummyCharacter.PortraitID = 0;
            selectedDummyCharacter.Name       = String.Empty;
            selectedDummyCharacter.CustomName = false;
        }
Beispiel #12
0
        private void UpdateButtons()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            m_btnHuman.SetSelected(selectedDummyCharacter.Race);
            m_btnElves.SetSelected(selectedDummyCharacter.Race);
            m_btnDwarfs.SetSelected(selectedDummyCharacter.Race);
            m_btnOrcs.SetSelected(selectedDummyCharacter.Race);
        }
Beispiel #13
0
        public void OnAfterActivate()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            if (selectedDummyCharacter.Class == EClass.NONE && selectedDummyCharacter.Race != ERace.NONE)
            {
                selectedDummyCharacter.Class = m_partyCreator.GetUnusedClass();
            }
            UpdatePromotion();
            UpdateButtons();
        }
Beispiel #14
0
        public void OnAfterActivate()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            if (selectedDummyCharacter.Race == ERace.NONE)
            {
                selectedDummyCharacter.Race = m_partyCreator.GetUnusedRace();
            }
            UpdateDescription();
            UpdateButtons();
        }
        public void OnVoiceSelected(Object p_sender, EventArgs p_args)
        {
            OnSubmitName(m_nameInput.text);
            EVoice         voice = (p_sender as VoiceSelectButton).Voice;
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            selectedDummyCharacter.Voice = voice;
            SetCharacter(selectedDummyCharacter, false);
            UpdateButtons();
            UpdateDescription();
        }
Beispiel #16
0
        private void OnClassSelected(Object p_sender, EventArgs p_args)
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();
            EClass         selectedClass          = (p_sender as ClassSelectButton).SelectedClass;

            selectedDummyCharacter.Class = selectedClass;
            UpdatePromotion();
            UpdateButtons();
            StatusChangedEventArgs p_eventArgs = new StatusChangedEventArgs(StatusChangedEventArgs.EChangeType.CONDITIONS);

            LegacyLogic.Instance.EventManager.InvokeEvent(selectedDummyCharacter, EEventType.DUMMY_CHARACTER_STATUS_CHANGED, p_eventArgs);
        }
Beispiel #17
0
        public void Init(DummyCharacter p_char)
        {
            m_character      = p_char;
            m_nameLabel.text = m_character.Name;
            CharacterClassStaticData staticData = StaticDataHandler.GetStaticData <CharacterClassStaticData>(EDataType.CHARACTER_CLASS, (Int32)m_character.Class);
            String text = staticData.NameKey;

            if (m_character.Gender == EGender.MALE)
            {
                text += "_M";
            }
            else
            {
                text += "_F";
            }
            m_raceClassLabel.text = LocaManager.GetText(m_character.GetRaceKey()) + " " + LocaManager.GetText(text);
            m_Portrait.spriteName = m_character.GetPortrait();
            m_body.spriteName     = m_character.GetBodySprite();
            Attributes classAttributes = m_character.GetClassAttributes();

            m_healthCaption.text     = LocaManager.GetText("CHARACTER_ATTRIBUTE_HEALTH");
            m_manaCaption.text       = LocaManager.GetText("CHARACTER_ATTRIBUTE_MANA");
            m_mightCaption.text      = LocaManager.GetText("CHARACTER_ATTRIBUTE_MIGHT");
            m_magicCaption.text      = LocaManager.GetText("CHARACTER_ATTRIBUTE_MAGIC");
            m_perceptionCaption.text = LocaManager.GetText("CHARACTER_ATTRIBUTE_PERCEPTION");
            m_destinyCaption.text    = LocaManager.GetText("CHARACTER_ATTRIBUTE_DESTINY");
            m_vitalityCaption.text   = LocaManager.GetText("CHARACTER_ATTRIBUTE_VITALITY");
            m_spiritCaption.text     = LocaManager.GetText("CHARACTER_ATTRIBUTE_SPIRIT");
            m_healthtValue.text      = m_character.BaseAttributes.HealthPoints.ToString();
            m_manaValue.text         = m_character.BaseAttributes.ManaPoints.ToString();
            m_mightValue.text        = (classAttributes.Might + m_character.BaseAttributes.Might).ToString();
            m_magicValue.text        = (classAttributes.Magic + m_character.BaseAttributes.Magic).ToString();
            m_perceptionValue.text   = (classAttributes.Perception + m_character.BaseAttributes.Perception).ToString();
            m_destinyValue.text      = (classAttributes.Destiny + m_character.BaseAttributes.Destiny).ToString();
            m_vitalityValue.text     = (classAttributes.Vitality + m_character.BaseAttributes.Vitality).ToString();
            m_spiritValue.text       = (classAttributes.Spirit + m_character.BaseAttributes.Spirit).ToString();
            UpdateLabelPositions();
            UpdateSkill(0, staticData.StartSkills[0]);
            UpdateSkill(1, staticData.StartSkills[1]);
            for (Int32 i = 0; i < 4; i++)
            {
                UpdateSkill(i + 2, m_character.SelectedSkills[i]);
            }
            if (m_character.Race == ERace.HUMAN)
            {
                m_skillsRoot.transform.localPosition = new Vector3(165f, -220f, 0f);
            }
            else
            {
                m_skillsRoot.transform.localPosition = new Vector3(270f, -220f, 0f);
            }
        }
Beispiel #18
0
 public void Init(String p_name, String p_TT, EPotionTarget p_attribute, Int32 p_baseValue, Int32 p_addValue, DummyCharacter p_dummyChar, Character p_realChar)
 {
     m_levelUpButton.Init(p_attribute, p_baseValue, p_addValue, AttributeLevelButton.ButtonType.PLUS, p_realChar, p_dummyChar);
     m_levelDownButton.Init(p_attribute, p_baseValue, p_addValue, AttributeLevelButton.ButtonType.MINUS, p_realChar, p_dummyChar);
     m_attribute      = p_attribute;
     m_dummyChar      = p_dummyChar;
     m_realChar       = p_realChar;
     m_baseValue      = p_baseValue;
     m_addValue       = p_addValue;
     m_TT             = p_TT;
     m_nameLabel.text = p_name;
     UpdateValueLabel();
     UpdateButtons();
 }
Beispiel #19
0
        public void OnSkillSelected(Object p_sender, EventArgs p_args)
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();
            Int32          skillID = ((SkillSelectButton)p_sender).GetSkillID();

            if (selectedDummyCharacter.IsSkillPicked(skillID))
            {
                selectedDummyCharacter.UnPickSkill(skillID);
            }
            else
            {
                selectedDummyCharacter.PickSkill(skillID);
            }
            UpdateSkillSelection();
        }
Beispiel #20
0
    /// <summary>
    /// Adds a character to the player's list of characters. Characters are unique and duplicates are not allowed.
    /// </summary>
    /// <param name="characterToAdd">The character to add to the player's list of characters.</param>
    /// <returns>True if the character was successfully added to the list.</returns>
    public bool AddCharacter(DummyCharacter characterToAdd)
    {
        if (characters == null)
        {
            characters = new List <DummyCharacter>();
        }

        if (characters.Contains(characterToAdd))
        {
            return(false);
        }

        characters.Add(characterToAdd);
        return(true);
    }
        private void UpdateButtons()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            m_charM1.UpdateTexture(selectedDummyCharacter.Race, selectedDummyCharacter.Class);
            m_charM2.UpdateTexture(selectedDummyCharacter.Race, selectedDummyCharacter.Class);
            m_charF1.UpdateTexture(selectedDummyCharacter.Race, selectedDummyCharacter.Class);
            m_charF2.UpdateTexture(selectedDummyCharacter.Race, selectedDummyCharacter.Class);
            m_charM1.SetSelected(selectedDummyCharacter.Gender, selectedDummyCharacter.PortraitID);
            m_charM2.SetSelected(selectedDummyCharacter.Gender, selectedDummyCharacter.PortraitID);
            m_charF1.SetSelected(selectedDummyCharacter.Gender, selectedDummyCharacter.PortraitID);
            m_charF2.SetSelected(selectedDummyCharacter.Gender, selectedDummyCharacter.PortraitID);
            m_voiceHeroic.SetSelected(selectedDummyCharacter.Voice);
            m_voiceCynical.SetSelected(selectedDummyCharacter.Voice);
        }
Beispiel #22
0
        private void OnRaceSelected(Object p_sender, EventArgs p_args)
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();
            ERace          race = (p_sender as RaceSelectButton).Race;

            if (race != selectedDummyCharacter.Race)
            {
                selectedDummyCharacter.Race  = race;
                selectedDummyCharacter.Class = EClass.NONE;
            }
            UpdateButtons();
            UpdateDescription();
            StatusChangedEventArgs p_eventArgs = new StatusChangedEventArgs(StatusChangedEventArgs.EChangeType.CONDITIONS);

            LegacyLogic.Instance.EventManager.InvokeEvent(selectedDummyCharacter, EEventType.DUMMY_CHARACTER_STATUS_CHANGED, p_eventArgs);
        }
Beispiel #23
0
 private void InitParty(PartyCreator p_partyCreator)
 {
     if (m_characters != null)
     {
         for (Int32 i = 0; i < m_characters.Length; i++)
         {
             DummyCharacter dummyCharacter = p_partyCreator.GetDummyCharacter(i);
             if (dummyCharacter != null)
             {
                 m_characters[i].Init(dummyCharacter, i);
                 m_characters[i].OnCharacterClicked += OnCharacterClicked;
                 m_characters[i].SetSelected(dummyCharacter == p_partyCreator.GetSelectedDummyCharacter());
                 m_characters[i].SetTickState(m_partyCreator.CheckSkillsFinished(i) && m_partyCreator.CheckAttributesFinished(i));
             }
         }
     }
 }
        public void OnSubmitName(String p_name)
        {
            String         text = p_name.Replace(" ", String.Empty).Replace("\t", String.Empty);
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            if (p_name.Length == 0 || text.Length == 0)
            {
                m_nameInput.text = selectedDummyCharacter.Name;
                SetCharacter(selectedDummyCharacter, false);
            }
            else
            {
                selectedDummyCharacter.CustomName = true;
                selectedDummyCharacter.Name       = p_name;
                SetCharacter(selectedDummyCharacter, false);
            }
        }
Beispiel #25
0
        private void UpdateButtons()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            if (selectedDummyCharacter.Race == ERace.HUMAN)
            {
                UpdateButton(m_btnMight, EClass.MERCENARY);
                UpdateButton(m_btnHybrid, EClass.CRUSADER);
                UpdateButton(m_btnMagic, EClass.FREEMAGE);
            }
            else if (selectedDummyCharacter.Race == ERace.ELF)
            {
                UpdateButton(m_btnMight, EClass.BLADEDANCER);
                UpdateButton(m_btnHybrid, EClass.RANGER);
                UpdateButton(m_btnMagic, EClass.DRUID);
            }
            else if (selectedDummyCharacter.Race == ERace.DWARF)
            {
                UpdateButton(m_btnMight, EClass.DEFENDER);
                UpdateButton(m_btnHybrid, EClass.SCOUT);
                UpdateButton(m_btnMagic, EClass.RUNEPRIEST);
            }
            else
            {
                UpdateButton(m_btnMight, EClass.BARBARIAN);
                UpdateButton(m_btnHybrid, EClass.HUNTER);
                UpdateButton(m_btnMagic, EClass.SHAMAN);
            }
            m_btnMight.SetSelected(selectedDummyCharacter.Class);
            m_btnHybrid.SetSelected(selectedDummyCharacter.Class);
            m_btnMagic.SetSelected(selectedDummyCharacter.Class);
            if (selectedDummyCharacter.Class != EClass.NONE)
            {
                CharacterClassStaticData staticData = StaticDataHandler.GetStaticData <CharacterClassStaticData>(EDataType.CHARACTER_CLASS, (Int32)selectedDummyCharacter.Class);
                String  str         = "CharacterPosings/" + staticData.PosingBase;
                Texture mainTexture = m_malePosing.mainTexture;
                mainTexture.UnloadAsset();
                Texture mainTexture2 = Helper.ResourcesLoad <Texture2D>(str + "_male_1", false);
                m_malePosing.mainTexture = mainTexture2;
                Texture mainTexture3 = m_femalePosing.mainTexture;
                mainTexture3.UnloadAsset();
                Texture mainTexture4 = Helper.ResourcesLoad <Texture2D>(str + "_female_1", false);
                m_femalePosing.mainTexture = mainTexture4;
            }
        }
Beispiel #26
0
 public void Init(SkillStaticData sd, DummyCharacter p_char)
 {
     if (sd != null)
     {
         ETier maxTier = GetMaxTier(p_char, sd);
         m_icon.spriteName = sd.Icon;
         NGUITools.SetActive(m_icon.gameObject, true);
         NGUITools.SetActive(m_border.gameObject, true);
         m_skillForTT       = new Skill(sd.StaticID, maxTier);
         m_skillForTT.Level = 1;
     }
     else
     {
         NGUITools.SetActive(m_icon.gameObject, false);
         NGUITools.SetActive(m_border.gameObject, false);
         m_skillForTT = null;
     }
 }
Beispiel #27
0
        private void OnRaceClassChanged(Object p_sender, EventArgs p_args)
        {
            DummyCharacter dummyCharacter = m_partyCreator.GetDummyCharacter(m_partyCreator.m_selectedCharacter);

            if (m_currentTab == 0)
            {
                if (dummyCharacter.Gender != EGender.NOT_SELECTED)
                {
                    dummyCharacter.Gender = EGender.NOT_SELECTED;
                }
                if (dummyCharacter.Class != EClass.NONE)
                {
                    dummyCharacter.Class = EClass.NONE;
                }
                m_characters[m_partyCreator.m_selectedCharacter].ResetPortrait();
            }
            UpdateTabsForCharacter();
        }
        public void OnAfterActivate()
        {
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            if (selectedDummyCharacter.Gender == EGender.NOT_SELECTED)
            {
                selectedDummyCharacter.Gender = ((Random.Range(0, 100) < 50) ? EGender.FEMALE : EGender.MALE);
            }
            if (selectedDummyCharacter.PortraitID == 0)
            {
                selectedDummyCharacter.PortraitID = ((Random.Range(0, 100) < 50) ? 2 : 1);
            }
            if (selectedDummyCharacter.Name == String.Empty)
            {
                selectedDummyCharacter.Name = m_partyCreator.GetRandomName(selectedDummyCharacter);
            }
            UpdateButtons();
            UpdateDescription();
        }
        public void OnCharPicClick(Object p_sender, EventArgs p_args)
        {
            OnSubmitName(m_nameInput.text);
            EGender        gender   = (p_sender as PortraitSelectButton).Gender;
            Int32          picIndex = (p_sender as PortraitSelectButton).PicIndex;
            DummyCharacter selectedDummyCharacter = m_partyCreator.GetSelectedDummyCharacter();

            if (selectedDummyCharacter.Gender != gender)
            {
                selectedDummyCharacter.Gender = gender;
                if (!selectedDummyCharacter.CustomName)
                {
                    selectedDummyCharacter.Name = m_partyCreator.GetRandomName(selectedDummyCharacter);
                }
            }
            selectedDummyCharacter.PortraitID = picIndex;
            SetCharacter(selectedDummyCharacter, false);
            UpdateButtons();
            UpdateDescription();
        }
        public void Init(DummyCharacter p_character, Int32 p_index)
        {
            m_portraitBackgroundNormalColor = m_portraitBG.color;
            m_character           = p_character;
            m_index               = p_index;
            m_portrait.spriteName = p_character.GetPortrait();
            String bodySprite = m_character.GetBodySprite();

            if (bodySprite == String.Empty)
            {
                NGUITools.SetActive(m_body.gameObject, false);
            }
            else
            {
                m_body.spriteName = bodySprite;
                NGUITools.SetActive(m_body.gameObject, true);
            }
            LegacyLogic.Instance.EventManager.RegisterEvent(EEventType.DUMMY_CHARACTER_STATUS_CHANGED, new EventHandler(OnCharacterStatusChanged));
            LegacyLogic.Instance.EventManager.RegisterEvent(EEventType.DUMMY_CHARACTER_SELECTED, new EventHandler(OnCharacterSelected));
        }
 public void AssignCharacter()
 {
     character = GameObject.FindGameObjectWithTag("Character").GetComponent<Character>();
     howToPlayDummyCharacter = GameObject.FindGameObjectWithTag("Dummy Character").GetComponent<DummyCharacter>();
 }