/// <summary>
    /// Calculates value and derivative of the position of the sphere with respect to whichDeriv
    /// </summary>
    float CalculateErrorDerivative()
    {
        DualVector3 thisYBasis = optimizer.vec("yBasis"), thisZBasis = optimizer.vec("zBasis");

        thisYBasis = thisYBasis.Normalize(); thisZBasis = thisZBasis.Normalize();
        DualVector3 thisXBasis = thisYBasis.Cross(thisZBasis);

        thisYBasis = thisZBasis.Cross(thisXBasis);

        //THIS IS A FULLY DIFFERENTIABLE RIGID TRANSFORM - NO SINGULARITIES
        //Also Single Covers the space (when non-uniform scaling is disabled)
        DualVector3   scale         = optimizer.vec("scale");
        DualMatrix4x3 thisTransform = new DualMatrix4x3(thisXBasis * scale.x, thisYBasis * scale.y, thisZBasis * scale.z, optimizer.vec("position"));

        //Sum the Squared Errors
        DualNumber error = new DualNumber();

        for (int i = 0; i < icoVerts.Length; i++)
        {
            DualVector3 thisPoint = thisTransform * icoVerts[i]; DualVector3 basePoint = baseTransformMatrix * icoVerts[i];
            if (drawDebug)
            {
                Debug.DrawLine(thisPoint, basePoint);
            }
            error += (thisPoint - basePoint).SqrMagnitude();
        }
        //Divide by Number of Squared Errors
        error /= icoVerts.Length;

        return(error.Derivative);
    }
Beispiel #2
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    /// <summary>
    /// Calculates value and derivative of the position of the sphere with respect to whichDeriv
    /// </summary>
    DualNumber SphereFittingError(int whichDeriv, bool drawDebug)
    {
        DualVector3 thisPosition = new DualVector3(
            whichDeriv == 0 ? DualNumber.Variable(transform.position.x) : DualNumber.Constant(transform.position.x),
            whichDeriv == 1 ? DualNumber.Variable(transform.position.y) : DualNumber.Constant(transform.position.y),
            whichDeriv == 2 ? DualNumber.Variable(transform.position.z) : DualNumber.Constant(transform.position.z));

        DualVector3 thisYBasis = new DualVector3(
            whichDeriv == 3 ? DualNumber.Variable(transform.up.x) : DualNumber.Constant(transform.up.x),
            whichDeriv == 4 ? DualNumber.Variable(transform.up.y) : DualNumber.Constant(transform.up.y),
            whichDeriv == 5 ? DualNumber.Variable(transform.up.z) : DualNumber.Constant(transform.up.z));

        DualVector3 thisZBasis = new DualVector3(
            whichDeriv == 6 ? DualNumber.Variable(transform.forward.x) : DualNumber.Constant(transform.forward.x),
            whichDeriv == 7 ? DualNumber.Variable(transform.forward.y) : DualNumber.Constant(transform.forward.y),
            whichDeriv == 8 ? DualNumber.Variable(transform.forward.z) : DualNumber.Constant(transform.forward.z));

        DualVector3 thisScale = new DualVector3(
            whichDeriv == 9 ? DualNumber.Variable(transform.localScale.x) : DualNumber.Constant(transform.localScale.x),
            whichDeriv == 10 ? DualNumber.Variable(transform.localScale.y) : DualNumber.Constant(transform.localScale.y),
            whichDeriv == 11 ? DualNumber.Variable(transform.localScale.z) : DualNumber.Constant(transform.localScale.z));

        thisYBasis = thisYBasis.Normalize(); thisZBasis = thisZBasis.Normalize();
        DualVector3 thisXBasis = thisYBasis.Cross(thisZBasis);

        thisYBasis = thisZBasis.Cross(thisXBasis);

        //THIS IS A FULLY DIFFERENTIABLE RIGID TRANSFORM - NO SINGULARITIES
        DualMatrix4x3 thisTransform = new DualMatrix4x3(thisXBasis * thisScale.x, thisYBasis * thisScale.y, thisZBasis * thisScale.z, thisPosition);

        //Sum the Squared Errors
        DualNumber error = new DualNumber();

        for (int i = 0; i < icoVerts.Length; i++)
        {
            DualVector3 thisPoint = thisTransform * icoVerts[i]; DualVector3 basePoint = baseTransformMatrix * icoVerts[i];
            if (drawDebug)
            {
                Debug.DrawLine(thisPoint, basePoint);
            }
            error += (thisPoint - basePoint).SqrMagnitude();
        }
        //Divide by Number of Squared Errors
        error /= icoVerts.Length;

        return(error);
    }
    /// <summary>
    /// Calculates value and derivative of the position of the sphere with respect to whichDeriv
    /// </summary>
    float CalculateErrorDerivative()
    {
        DualVector3 thisYBasis = optimizer.vec("yBasis"), thisZBasis = optimizer.vec("zBasis"),
                    thisXBasis = optimizer.num("xScale") * (thisYBasis.Cross(thisZBasis)).Normalize();
        //thisYBasis = /*thisYBasis.Magnitude() */ (thisZBasis.Cross(thisXBasis)).Normalize();

        //Sum the Squared Errors
        DualNumber error = new DualNumber();

        for (int i = 0; i < originalVerts.Length; i++)
        {
            DualVector3 thisPoint = (thisXBasis * thisXBasis.Normalize().Dot(originalVerts[i])) +
                                    (thisYBasis * thisYBasis.Normalize().Dot(originalVerts[i])) +
                                    (thisZBasis * thisZBasis.Normalize().Dot(originalVerts[i]));

            DualVector3 basePoint = bodyVerts[i];
            //if (true) { Debug.DrawLine(thisPoint, basePoint); }
            error += (thisPoint - basePoint).SqrMagnitude();
        }
        //Divide by Number of Squared Errors
        error /= originalVerts.Length;

        return(error.Derivative);
    }