public Block(DspState dspState) { LoadNativeLibrary(); native = vorbis_block_create(); vorbis_block_init(dspState.native, native); }
private void UpdateDspTab() { DspState dsp = _state.Dsp; List <RegEntry> entries = new List <RegEntry>(); Action <int, string> addReg = (int i, string name) => { entries.Add(new RegEntry("$" + i.ToString("X2"), name, dsp.Regs[i], Format.X8)); }; addReg(0x0C, "Main Volume (MVOL) - Left"); addReg(0x1C, "Main Volume (MVOL) - Right"); addReg(0x2C, "Echo Volume (EVOL) - Left"); addReg(0x3C, "Echo Volume (EVOL) - Right"); addReg(0x4C, "Key On (KON)"); addReg(0x5C, "Key Off (KOF)"); addReg(0x7C, "Source End Block (ENDX)"); addReg(0x0D, "Echo Feedback (EFB)"); addReg(0x2D, "Pitch Modulation (PMON)"); addReg(0x3D, "Noise Enable (NON)"); addReg(0x4D, "Echo Enable (EON)"); addReg(0x5D, "Source Directory (Offset) (DIR)"); addReg(0x6D, "Echo Buffer (Offset) (ESA)"); addReg(0x7D, "Echo Delay (EDL)"); entries.Add(new RegEntry("$6C", "Flags (FLG)", null)); entries.Add(new RegEntry("$6C.0-4", "Noise Clock", dsp.Regs[0x6C] & 0x1F, Format.X8)); entries.Add(new RegEntry("$6C.5", "Echo Disabled", (dsp.Regs[0x6C] & 0x20) != 0)); entries.Add(new RegEntry("$6C.6", "Mute", (dsp.Regs[0x6C] & 0x40) != 0)); entries.Add(new RegEntry("$6C.7", "Reset", (dsp.Regs[0x6C] & 0x80) != 0)); entries.Add(new RegEntry("$xF", "Coefficients", null)); for (int i = 0; i < 8; i++) { addReg((i << 4) | 0x0F, "Coefficient " + i); } for (int i = 0; i < 8; i++) { entries.Add(new RegEntry("Voice #" + i.ToString(), "", null)); int voice = i << 4; addReg(voice | 0x00, "Left Volume (VOL)"); addReg(voice | 0x01, "Right Volume (VOL)"); entries.Add(new RegEntry("$" + i + "2 + $" + i + "3", "Pitch (P)", dsp.Regs[voice | 0x02] | (dsp.Regs[voice | 0x03] << 8), Format.X16)); addReg(voice | 0x04, "Source (SRCN)"); addReg(voice | 0x05, "ADSR1"); addReg(voice | 0x06, "ADSR2"); addReg(voice | 0x07, "GAIN"); addReg(voice | 0x08, "ENVX"); addReg(voice | 0x09, "OUTX"); } ctrlPropertyDsp.UpdateState(entries); }
private void DecodeInit() { convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack SyncState = new SyncState(); // sync and verify incoming physical bitstream StreamState = new StreamState(); // take physical pages, weld into a logical stream of packets Page = new Page(); // one Ogg bitstream page. Vorbis packets are inside Packet = new Packet(); // one raw packet of data for decode Info = new Info(); // struct that stores all the static vorbis bitstream settings Comment = new Comment(); // struct that stores all the bitstream user comments DspState = new DspState(); // central working state for the packet->PCM decoder Block = new Block(DspState); // local working space for packet->PCM decode bytes = 0; }
Stream DecodeStream(Stream input, bool skipWavHeader) { int convsize = 4096 * 2; byte[] convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack TextWriter s_err = new DebugWriter(); Stream output = new MemoryStream(); if (!skipWavHeader) { output.Seek(HEADER_SIZE, SeekOrigin.Begin); // reserve place for WAV header } SyncState oy = new SyncState(); // sync and verify incoming physical bitstream StreamState os = new StreamState(); // take physical pages, weld into a logical stream of packets Page og = new Page(); // one Ogg bitstream page. Vorbis packets are inside Packet op = new Packet(); // one raw packet of data for decode Info vi = new Info(); // struct that stores all the static vorbis bitstream settings Comment vc = new Comment(); // struct that stores all the bitstream user comments DspState vd = new DspState(); // central working state for the packet->PCM decoder Block vb = new Block(vd); // local working space for packet->PCM decode byte[] buffer; int bytes = 0; // Decode setup oy.init(); // Now we can read pages while (true) { // we repeat if the bitstream is chained int eos = 0; // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); // Get the first page. if (oy.pageout(og) != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) { break; } // error case. Must not be Vorbis data s_err.WriteLine("Input does not appear to be an Ogg bitstream."); } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream os.init(og.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. vi.init(); vc.init(); if (os.pagein(og) < 0) { // error; stream version mismatch perhaps s_err.WriteLine("Error reading first page of Ogg bitstream data."); } if (os.packetout(op) != 1) { // no page? must not be vorbis s_err.WriteLine("Error reading initial header packet."); } if (vi.synthesis_headerin(vc, op) < 0) { // error case; not a vorbis header s_err.WriteLine("This Ogg bitstream does not contain Vorbis audio data."); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two pacakets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. */ int i = 0; while (i < 2) { while (i < 2) { int result = oy.pageout(og); if (result == 0) { break; // Need more data } // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { os.pagein(og); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = os.packetout(op); if (result == 0) { break; } if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. s_err.WriteLine("Corrupt secondary header. Exiting."); } vi.synthesis_headerin(vc, op); i++; } } } // no harm in not checking before adding more index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } if (bytes == 0 && i < 2) { s_err.WriteLine("End of file before finding all Vorbis headers!"); } oy.wrote(bytes); } // Throw the comments plus a few lines about the bitstream we're // decoding { byte[][] ptr = vc.user_comments; for (int j = 0; j < vc.user_comments.Length; j++) { if (ptr[j] == null) { break; } s_err.WriteLine(vc.getComment(j)); } s_err.WriteLine("\nBitstream is " + vi.channels + " channel, " + vi.rate + "Hz"); s_err.WriteLine("Encoded by: " + vc.getVendor() + "\n"); } convsize = 4096 / vi.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. vd.synthesis_init(vi); // central decode state vb.init(vd); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here float[][][] _pcm = new float[1][][]; int[] _index = new int[vi.channels]; // The rest is just a straight decode loop until end of stream while (eos == 0) { while (eos == 0) { int result = oy.pageout(og); if (result == 0) { break; // need more data } if (result == -1) { // missing or corrupt data at this page position s_err.WriteLine("Corrupt or missing data in bitstream; continuing..."); } else { os.pagein(og); // can safely ignore errors at // this point while (true) { result = os.packetout(op); if (result == 0) { break; // need more data } if (result == -1) { // missing or corrupt data at this page position // no reason to complain; already complained above } else { // we have a packet. Decode it int samples; if (vb.synthesis(op) == 0) { // test for success! vd.synthesis_blockin(vb); } // **pcm is a multichannel float vector. In stereo, for // example, pcm[0] is left, and pcm[1] is right. samples is // the size of each channel. Convert the float values // (-1.<=range<=1.) to whatever PCM format and write it out while ((samples = vd.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; bool clipflag = false; int bout = (samples < convsize ? samples : convsize); // convert floats to 16 bit signed ints (host order) and // interleave for (i = 0; i < vi.channels; i++) { int ptr = i * 2; //int ptr=i; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); // short val=(short)(pcm[i][mono+j]*32767.); // int val=(int)Math.round(pcm[i][mono+j]*32767.); // might as well guard against clipping if (val > 32767) { val = 32767; clipflag = true; } if (val < -32768) { val = -32768; clipflag = true; } if (val < 0) { val = val | 0x8000; } convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)((uint)val >> 8); ptr += 2 * (vi.channels); } } if (clipflag) { //s_err.WriteLine("Clipping in frame "+vd.sequence); } output.Write(convbuffer, 0, 2 * vi.channels * bout); vd.synthesis_read(bout); // tell libvorbis how // many samples we // actually consumed } } } if (og.eos() != 0) { eos = 1; } } } if (eos == 0) { index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); if (bytes == 0) { eos = 1; } } } // clean up this logical bitstream; before exit we see if we're // followed by another [chained] os.clear(); // ogg_page and ogg_packet structs always point to storage in // libvorbis. They're never freed or manipulated directly vb.clear(); vd.clear(); vi.clear(); // must be called last } // OK, clean up the framer oy.clear(); s_err.WriteLine("Done."); output.Seek(0, SeekOrigin.Begin); if (!skipWavHeader) { WriteHeader(output, (int)(output.Length - HEADER_SIZE), vi.rate, (ushort)16, (ushort)vi.channels); output.Seek(0, SeekOrigin.Begin); } return(output); }
static byte[] convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack #endregion Fields #region Methods public static void main(String[] arg) { //Stream output = File.OpenWrite("output.bin"); var Name = "Output.ogg"; var OutputBuffer = new MemoryStream(); Stream input = null; //java.io.InputStream input=System.In; if (arg.Length > 0) { try { Name = arg[0]; input = File.OpenRead(arg[0]); } catch (Exception e) { Console.Error.WriteLine(e); } } else { throw (new NotImplementedException("aaaa")); } if (input == null) throw (new NotImplementedException("bbb")); var SyncState = new SyncState(); // sync and verify incoming physical bitstream var StreamState = new StreamState(); // take physical pages, weld into a logical stream of packets var Page = new Page(); // one Ogg bitstream page. Vorbis packets are inside var Packet = new Packet(); // one raw packet of data for decode var Info = new Info(); // struct that stores all the static vorbis bitstream settings var Comment = new Comment(); // struct that stores all the bitstream user comments var DspState = new DspState(); // central working state for the packet->PCM decoder var Block = new Block(DspState); // local working space for packet->PCM decode byte[] buffer; int bytes = 0; // Decode setup SyncState.Init(); // Now we can read pages // we repeat if the bitstream is chained while (true) { int eos = 0; // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { Console.Error.WriteLine(e); return; } SyncState.wrote(bytes); // Get the first page. int _result = SyncState.PageOut(Page); if (_result != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) break; Console.WriteLine(bytes + "; " + _result); //File.WriteAllBytes(); // error case. Must not be Vorbis data Console.Error.WriteLine("Input does not appear to be an Ogg bitstream."); return; } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream StreamState.Init(Page.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. Info.init(); Comment.init(); if (StreamState.pagein(Page) < 0) { // error; stream version mismatch perhaps throw (new Exception("Error reading first page of Ogg bitstream data.")); } if (StreamState.PacketOut(Packet) != 1) { // no page? must not be vorbis throw (new Exception("Error reading initial header packet.")); } if (Info.synthesis_headerin(Comment, Packet) < 0) { // error case; not a vorbis header throw (new Exception("This Ogg bitstream does not contain Vorbis audio data.")); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two pacakets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. */ int i = 0; while (i < 2) { while (i < 2) { int result = SyncState.PageOut(Page); if (result == 0) break; // Need more data // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { StreamState.pagein(Page); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = StreamState.PacketOut(Packet); if (result == 0) break; if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. throw(new Exception("Corrupt secondary header. Exiting.")); } Info.synthesis_headerin(Comment, Packet); i++; } } } // no harm in not checking before adding more index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { throw(new Exception("Exception", e)); } if (bytes == 0 && i < 2) { throw(new Exception("End of file before finding all Vorbis headers!")); } SyncState.wrote(bytes); } // Throw the comments plus a few lines about the bitstream we're // decoding { byte[][] ptr = Comment.user_comments; for (int j = 0; j < ptr.Length; j++) { if (ptr[j] == null) break; Console.Error.WriteLine(Util.InternalEncoding.GetString(ptr[j], 0, ptr[j].Length - 1)); } Console.Error.WriteLine("\nBitstream is {0} channel, {1}Hz", Info.channels, Info.rate); Console.Error.WriteLine( "Encoded by: {0}\n", Util.InternalEncoding.GetString(Comment.vendor, 0, Comment.vendor.Length - 1)); } convsize = 4096 / Info.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. DspState.synthesis_init(Info); // central decode state Block.init(DspState); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here float[][][] _pcm = new float[1][][]; int[] _index = new int[Info.channels]; // The rest is just a straight decode loop until end of stream while (eos == 0) { while (eos == 0) { int result = SyncState.PageOut(Page); if (result == 0) break; // need more data if (result == -1) { // missing or corrupt data at this page position Console.Error.WriteLine("Corrupt or missing data in bitstream; continuing..."); } else { StreamState.pagein(Page); // can safely ignore errors at // this point while (true) { result = StreamState.PacketOut(Packet); if (result == 0) break; // need more data if (result == -1) { // missing or corrupt data at this page position // no reason to complain; already complained above } else { // we have a packet. Decode it int samples; if (Block.synthesis(Packet) == 0) { // test for success! DspState.synthesis_blockin(Block); } // **pcm is a multichannel float vector. In stereo, for // example, pcm[0] is left, and pcm[1] is right. samples is // the size of each channel. Convert the float values // (-1.<=range<=1.) to whatever PCM format and write it out while ((samples = DspState.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; int bout = (samples < convsize ? samples : convsize); // convert floats to 16 bit signed ints (host order) and // interleave for (i = 0; i < Info.channels; i++) { int ptr = i * 2; //int ptr=i; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); // short val=(short)(pcm[i][mono+j]*32767.); // int val=(int)Math.round(pcm[i][mono+j]*32767.); // might as well guard against clipping if (val > 32767) { val = 32767; } if (val < -32768) { val = -32768; } if (val < 0) val = val | 0x8000; convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)(((uint)val) >> 8); ptr += 2 * (Info.channels); } } // System.out.write(convbuffer, 0, 2*vi.channels*bout); //throw(new NotImplementedException("ccccccccc")); OutputBuffer.Write(convbuffer, 0, 2 * Info.channels * bout); // tell libvorbis how // many samples we // actually consumed DspState.synthesis_read(bout); } } } if (Page.eos() != 0) eos = 1; } } if (eos == 0) { index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { throw(new Exception("Exception", e)); } SyncState.wrote(bytes); if (bytes == 0) eos = 1; } } // clean up this logical bitstream; before exit we see if we're // followed by another [chained] StreamState.Clear(); // ogg_page and ogg_packet structs always point to storage in // libvorbis. They're never freed or manipulated directly Block.clear(); DspState.clear(); Info.Clear(); // must be called last } // OK, clean up the framer SyncState.Clear(); var WaveStream = new WaveStream(); using (var WaveOutputStream = File.OpenWrite(Name + ".wav")) { OutputBuffer.Position = 0; WaveStream.WriteWave(WaveOutputStream, () => { OutputBuffer.CopyTo(WaveOutputStream); }, NumberOfChannels: 1, SampleRate: 44100); } Console.Error.WriteLine("Done."); }
public AudioSample OggToWav(Stream ogg, float volume, float pitch) { AudioSample sample = new AudioSample(); TextWriter s_err = new StringWriter(); Stream input = null; MemoryStream output = null; input = ogg; output = new MemoryStream(); SyncState oy = new SyncState(); StreamState os = new StreamState(); Page og = new Page(); Packet op = new Packet(); Info vi = new Info(); Comment vc = new Comment(); DspState vd = new DspState(); Block vb = new Block(vd); byte[] buffer; int bytes = 0; oy.init(); while (true) { int eos = 0; int index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); if (oy.pageout(og) != 1) { if (bytes < 4096) { break; } s_err.WriteLine("Input does not appear to be an Ogg bitstream."); } os.init(og.serialno()); vi.init(); vc.init(); if (os.pagein(og) < 0) { s_err.WriteLine("Error reading first page of Ogg bitstream data."); } if (os.packetout(op) != 1) { s_err.WriteLine("Error reading initial header packet."); } if (vi.synthesis_headerin(vc, op) < 0) { s_err.WriteLine("This Ogg bitstream does not contain Vorbis audio data."); } int i = 0; while (i < 2) { while (i < 2) { int result = oy.pageout(og); if (result == 0) { break; } if (result == 1) { os.pagein(og); while (i < 2) { result = os.packetout(op); if (result == 0) { break; } vi.synthesis_headerin(vc, op); i++; } } } index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); } sample.Channels = vi.channels; sample.Rate = (int)((float)vi.rate * pitch); convsize = 4096 / vi.channels; vd.synthesis_init(vi); vb.init(vd); float[][][] _pcm = new float[1][][]; int[] _index = new int[vi.channels]; while (eos == 0) { while (eos == 0) { int result = oy.pageout(og); if (result == 0) { break; } if (result != -1) { os.pagein(og); while (true) { result = os.packetout(op); if (result == 0) { break; } if (result != -1) { int samples; if (vb.synthesis(op) == 0) { vd.synthesis_blockin(vb); } while ((samples = vd.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; int bout = (samples < convsize ? samples : convsize); for (i = 0; i < vi.channels; i++) { int ptr = i * 2; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); if (val > 32767) { val = 32767; } if (val < -32768) { val = -32768; } val = (int)((float)val * volume); if (val < 0) { val = val | 0x8000; } convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)((uint)val >> 8); ptr += 2 * (vi.channels); } } output.Write(convbuffer, 0, 2 * vi.channels * bout); vd.synthesis_read(bout); } } } if (og.eos() != 0) { eos = 1; } } } if (eos == 0) { index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { s_err.WriteLine(e); } oy.wrote(bytes); if (bytes == 0) { eos = 1; } } } os.clear(); vb.clear(); vd.clear(); vi.clear(); break; } oy.clear(); input.Close(); sample.Pcm = output.ToArray(); return(sample); }
static byte[] convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack public static void main(String[] arg) { //Stream output = File.OpenWrite("output.bin"); var Name = "Output.ogg"; var OutputBuffer = new MemoryStream(); Stream input = null; //java.io.InputStream input=System.In; if (arg.Length > 0) { try { Name = arg[0]; input = File.OpenRead(arg[0]); } catch (Exception e) { Console.Error.WriteLine(e); } } else { throw (new NotImplementedException("aaaa")); } if (input == null) { throw (new NotImplementedException("bbb")); } var SyncState = new SyncState(); // sync and verify incoming physical bitstream var StreamState = new StreamState(); // take physical pages, weld into a logical stream of packets var Page = new Page(); // one Ogg bitstream page. Vorbis packets are inside var Packet = new Packet(); // one raw packet of data for decode var Info = new Info(); // struct that stores all the static vorbis bitstream settings var Comment = new Comment(); // struct that stores all the bitstream user comments var DspState = new DspState(); // central working state for the packet->PCM decoder var Block = new Block(DspState); // local working space for packet->PCM decode byte[] buffer; int bytes = 0; // Decode setup SyncState.Init(); // Now we can read pages // we repeat if the bitstream is chained while (true) { int eos = 0; // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { Console.Error.WriteLine(e); return; } SyncState.wrote(bytes); // Get the first page. int _result = SyncState.PageOut(Page); if (_result != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) { break; } Console.WriteLine(bytes + "; " + _result); //File.WriteAllBytes(); // error case. Must not be Vorbis data Console.Error.WriteLine("Input does not appear to be an Ogg bitstream."); return; } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream StreamState.Init(Page.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. Info.init(); Comment.init(); if (StreamState.pagein(Page) < 0) { // error; stream version mismatch perhaps throw (new Exception("Error reading first page of Ogg bitstream data.")); } if (StreamState.PacketOut(Packet) != 1) { // no page? must not be vorbis throw (new Exception("Error reading initial header packet.")); } if (Info.synthesis_headerin(Comment, Packet) < 0) { // error case; not a vorbis header throw (new Exception("This Ogg bitstream does not contain Vorbis audio data.")); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two pacakets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. */ int i = 0; while (i < 2) { while (i < 2) { int result = SyncState.PageOut(Page); if (result == 0) { break; // Need more data } // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { StreamState.pagein(Page); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = StreamState.PacketOut(Packet); if (result == 0) { break; } if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. throw(new Exception("Corrupt secondary header. Exiting.")); } Info.synthesis_headerin(Comment, Packet); i++; } } } // no harm in not checking before adding more index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { throw(new Exception("Exception", e)); } if (bytes == 0 && i < 2) { throw(new Exception("End of file before finding all Vorbis headers!")); } SyncState.wrote(bytes); } // Throw the comments plus a few lines about the bitstream we're // decoding { byte[][] ptr = Comment.user_comments; for (int j = 0; j < ptr.Length; j++) { if (ptr[j] == null) { break; } Console.Error.WriteLine(Util.InternalEncoding.GetString(ptr[j], 0, ptr[j].Length - 1)); } Console.Error.WriteLine("\nBitstream is {0} channel, {1}Hz", Info.channels, Info.rate); Console.Error.WriteLine( "Encoded by: {0}\n", Util.InternalEncoding.GetString(Comment.vendor, 0, Comment.vendor.Length - 1)); } convsize = 4096 / Info.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. DspState.synthesis_init(Info); // central decode state Block.init(DspState); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here float[][][] _pcm = new float[1][][]; int[] _index = new int[Info.channels]; // The rest is just a straight decode loop until end of stream while (eos == 0) { while (eos == 0) { int result = SyncState.PageOut(Page); if (result == 0) { break; // need more data } if (result == -1) { // missing or corrupt data at this page position Console.Error.WriteLine("Corrupt or missing data in bitstream; continuing..."); } else { StreamState.pagein(Page); // can safely ignore errors at // this point while (true) { result = StreamState.PacketOut(Packet); if (result == 0) { break; // need more data } if (result == -1) { // missing or corrupt data at this page position // no reason to complain; already complained above } else { // we have a packet. Decode it int samples; if (Block.synthesis(Packet) == 0) { // test for success! DspState.synthesis_blockin(Block); } // **pcm is a multichannel float vector. In stereo, for // example, pcm[0] is left, and pcm[1] is right. samples is // the size of each channel. Convert the float values // (-1.<=range<=1.) to whatever PCM format and write it out while ((samples = DspState.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; int bout = (samples < convsize ? samples : convsize); // convert floats to 16 bit signed ints (host order) and // interleave for (i = 0; i < Info.channels; i++) { int ptr = i * 2; //int ptr=i; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); // short val=(short)(pcm[i][mono+j]*32767.); // int val=(int)Math.round(pcm[i][mono+j]*32767.); // might as well guard against clipping if (val > 32767) { val = 32767; } if (val < -32768) { val = -32768; } if (val < 0) { val = val | 0x8000; } convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)(((uint)val) >> 8); ptr += 2 * (Info.channels); } } // System.out.write(convbuffer, 0, 2*vi.channels*bout); //throw(new NotImplementedException("ccccccccc")); OutputBuffer.Write(convbuffer, 0, 2 * Info.channels * bout); // tell libvorbis how // many samples we // actually consumed DspState.synthesis_read(bout); } } } if (Page.eos() != 0) { eos = 1; } } } if (eos == 0) { index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { throw(new Exception("Exception", e)); } SyncState.wrote(bytes); if (bytes == 0) { eos = 1; } } } // clean up this logical bitstream; before exit we see if we're // followed by another [chained] StreamState.Clear(); // ogg_page and ogg_packet structs always point to storage in // libvorbis. They're never freed or manipulated directly Block.clear(); DspState.clear(); Info.Clear(); // must be called last } // OK, clean up the framer SyncState.Clear(); var WaveStream = new WaveStream(); using (var WaveOutputStream = File.OpenWrite(Name + ".wav")) { OutputBuffer.Position = 0; WaveStream.WriteWave(WaveOutputStream, () => { OutputBuffer.CopyTo(WaveOutputStream); }, NumberOfChannels: 1, SampleRate: 44100); } Console.Error.WriteLine("Done."); }