private void InternalInitialize()
        {
            var asm          = GetType().Assembly;
            var allResources = asm.GetManifestResourceNames();

            // Load All Sources
            for (byte i = 0; i < 128; i++)
            {
                // Instruments
                {
                    if (allResources.FirstOrDefault(n => n.StartsWith($"GroorineCore.Presets.Inst.{i}")) is string name)
                    {
                        var src = ReadAudioSourceStream(name, asm.GetManifestResourceStream(name));
                        AddInstrument(i, new Instrument(i, src));
                    }
                    else
                    {
                        AddInstrument(i, new Instrument(i, new AudioSourceSine()));
                    }
                }
                // Drum
                {
                    if (allResources.FirstOrDefault(n => n.StartsWith($"GroorineCore.Presets.Drum.{i}")) is string name)
                    {
                        var src = ReadAudioSourceStream(name, asm.GetManifestResourceStream(name));
                        Drumset?.Add(new Instrument(i, src));
                    }
                }
            }
        }
Beispiel #2
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        public MainWindow()
        {
            InitializeComponent();
            if (serverURL == "")
            {
                textBox1.Text = "URL不明!";
            }
            else
            {
                textBox1.Text = channel;
                websocket = new WebSocket(serverURL);
                websocket.Closed += new EventHandler(websocket_Closed);
                websocket.Error += new EventHandler<SuperSocket.ClientEngine.ErrorEventArgs>(websocket_Error);
                websocket.MessageReceived += new EventHandler<MessageReceivedEventArgs>(websocket_MessageReceived);
                websocket.Opened += new EventHandler(websocket_Opened);
                websocket.Open();

                drumset = new Drumset();
                drumset.SetElements(
                    new CircleTarget("RideCymbal", new Position3D(0.4, 0.3, 2.0), 0.3),
                    new CircleTarget("HiHat", new Position3D(-0.7, 0.1, 2.4), 0.3),
                    new CircleTarget("Drum1", new Position3D(-0.2, 0.0, 2.2), 0.3),
                    new CircleTarget("Drum2", new Position3D(0.5, 0.1, 2.6), 0.3)
                    );

                System.Console.WriteLine("Loaded");

                foreach (var potentialSensor in KinectSensor.KinectSensors)
                {
                    if (potentialSensor.Status == KinectStatus.Connected)
                    {
                        this.sensor = potentialSensor;
                        break;
                    }
                }

                if (null != this.sensor)
                {
                    // Turn on the skeleton stream to receive skeleton frames
                    this.sensor.SkeletonStream.Enable();

                    // Add an event handler to be called whenever there is new color frame data
                    this.sensor.SkeletonFrameReady += this.SensorSkeletonFrameReady;

                    // Start the sensor!
                    try
                    {
                        this.sensor.Start();
                    }
                    catch (IOException)
                    {
                        this.sensor = null;
                    }
                }

                this.sensor.SkeletonStream.TrackingMode = SkeletonTrackingMode.Seated;

            }
        }