Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     woodQuantity.text       = ressourceManager.GetWood().ToString();
     animalQuantity.text     = ressourceManager.GetAnimal().ToString();
     vegetalQuantity.text    = ressourceManager.GetVegetal().ToString();
     populationQuantity.text = GameManager._instance.currentPopulation.ToString() + "/" + GameManager._instance.maxPopulation.ToString();
 }
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     woodQuantity.text       = ressourceManager.GetWood().ToString() + "/" + ressourceManager.GetMaxWood().ToString();
     animalQuantity.text     = ressourceManager.GetAnimal().ToString() + "/" + ressourceManager.GetMaxAnimal().ToString();
     vegetalQuantity.text    = ressourceManager.GetVegetal().ToString() + "/" + ressourceManager.GetMaxVegetal().ToString();
     populationQuantity.text = GameManager._instance.currentPopulation.ToString() + "/" + GameManager._instance.maxPopulation.ToString();
     score.text = GameManager._instance.GetDropPoint().GetComponent <DropPoint>().score.ToString();
 }