// Start is called before the first frame update void Start() { rarity_chance = 0.6f; ak_drop = this.GetComponentInChildren <DropAK>(); vector_drop = this.GetComponentInChildren <DropVector>(); pump_drop = this.GetComponentInChildren <DropPumpShotgun>(); aug_drop = this.GetComponentInChildren <DropAug>(); m1_drop = this.GetComponentInChildren <DropM1>(); scar_drop = this.GetComponentInChildren <DropScar>(); aa12_drop = this.GetComponentInChildren <DropAA12>(); g36_drop = this.GetComponentInChildren <DropG36>(); mp5_drop = this.GetComponentInChildren <DropMP5>(); deagle_drop = this.GetComponentInChildren <DropDeagle>(); p90_drop = this.GetComponentInChildren <DropP90>(); barrett_drop = this.GetComponentInChildren <DropBarrett>(); xm8_drop = this.GetComponentInChildren <DropXM8>(); }