Beispiel #1
0
        public void TestGetValidInstructions()
        {
            var drone = new Drone(new CoordinateInt2D()
            {
                X = 4, Y = 4
            })
            {
                Name        = "someDrone",
                StorageSize = 10,
                Speed       = 10
            };
            var playerCtx = new PlayerContext()
            {
                Level = 1
            };
            var dateStart   = new DateTime(2018, 1, 1, 0, 0, 0);
            var unloadValid = new Unload(playerCtx, drone, dateStart);

            drone.AddInstruction(unloadValid);
            var unloadAborted = new Unload(playerCtx, drone, dateStart);

            unloadAborted.AbortedAt = dateStart;

            var expected = new List <IInstruction>()
            {
                unloadValid
            };

            var actual = drone.GetValidInstructions();

            actual.Should().BeEquivalentTo(expected);
        }
Beispiel #2
0
        public void TestGetStateAt()
        {
            var drone = new Drone(new CoordinateInt2D()
            {
                X = 4, Y = 4
            })
            {
                Name        = "someDrone",
                StorageSize = 10,
                Speed       = 10
            };
            var playerCtx = new PlayerContext()
            {
                Level = 1
            };
            var dateStart = new DateTime(2018, 1, 1, 0, 0, 0);

            drone.AddInstruction(new Unload(playerCtx, drone, dateStart));

            var date1 = new DateTime(2018, 1, 1, 0, 0, 1);

            drone.GetStateAt(date1).Should().Be(DroneState.ExecutionInstruction);
            var date2 = new DateTime(2018, 1, 1, 0, 0, 6);

            drone.GetStateAt(date2).Should().Be(DroneState.WaitingForOrders);
        }