Beispiel #1
0
    IEnumerator Use()
    {
        if (!canDrink || gameData.gameOver)
        {
            yield break;
        }

        Collider2D hitCollider = Physics2D.OverlapCircle(transform.position, colliderRadius, LayerMask.GetMask("Drinks"), -0.5f, 0.5f);

        if (hitCollider)
        {
            gameData.gameHasStarted = true;
            SoundManagerScript.PlaySound("gulp");
            DrinkScript script = hitCollider.gameObject.GetComponent <DrinkScript>();
            script.Use();

            canMove  = false;
            canDrink = false;
            animator.SetBool("Drinking", true);

            yield return(new WaitForSeconds(1.0f));

            canMove  = true;
            canDrink = true;
            animator.SetBool("Drinking", false);
        }
    }
	public void CheckDrink(GameObject drinkReceived)
	{

		//DrinkScript myDrinkScriptRef = drinkReceived.GetComponent<DrinkScript>();
		myDrinkScriptRef = drinkReceived.GetComponent<DrinkScript>();
		distanceFromDrink = Vector2.Distance(this.gameObject.transform.position, drinkReceived.transform.position);
		if (drinkReceived.name == drinkWanted) 
			{
			drinkTaken = drinkReceived;

			if (isPaid == false) 
				{
					Pay ();
					Tip();
				}

			}

		else {
			// This happens when customer doenst get his/her drink

				}


	}
	void OnTriggerStay2D(Collider2D other)
	{
		myDrinkScriptRef = other.GetComponent<DrinkScript>();
		drinkObject = other.gameObject;
		CheckDrink();
	}