public void Awake()
 {
     _lady    = FindObjectOfType <Lady>();
     _icon    = FindObjectOfType <Icon>();
     _drink   = FindObjectOfType <DrinkEvent>();
     _control = FindObjectOfType <GameControl>();
 }
        /// <summary>
        ///     Raised directed at a victim when someone has force fed them a drink.
        /// </summary>
        private void OnDrink(EntityUid uid, SharedBodyComponent body, DrinkEvent args)
        {
            if (args.Drink.Deleted)
            {
                return;
            }

            args.Drink.CancelToken = null;
            var transferAmount = FixedPoint2.Min(args.Drink.TransferAmount, args.DrinkSolution.DrainAvailable);
            var drained        = _solutionContainerSystem.Drain(args.Drink.Owner, args.DrinkSolution, transferAmount);

            var forceDrink = uid != args.User;

            if (!_bodySystem.TryGetComponentsOnMechanisms <StomachComponent>(uid, out var stomachs, body))
            {
                _popupSystem.PopupEntity(
                    forceDrink ?
                    Loc.GetString("drink-component-try-use-drink-cannot-drink-other") :
                    Loc.GetString("drink-component-try-use-drink-had-enough"),
                    uid, Filter.Entities(args.User));

                if (EntityManager.HasComponent <RefillableSolutionComponent>(uid))
                {
                    _spillableSystem.SpillAt(args.User, drained, "PuddleSmear");
                    return;
                }

                _solutionContainerSystem.Refill(uid, args.DrinkSolution, drained);
                return;
            }

            var firstStomach = stomachs.FirstOrNull(
                stomach => _stomachSystem.CanTransferSolution((stomach.Comp).Owner, drained));

            // All stomach are full or can't handle whatever solution we have.
            if (firstStomach == null)
            {
                _popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"),
                                         uid, Filter.Entities(args.User));

                _spillableSystem.SpillAt(uid, drained, "PuddleSmear");
                return;
            }

            if (forceDrink)
            {
                EntityManager.TryGetComponent(uid, out MetaDataComponent? targetMeta);
                var targetName = targetMeta?.EntityName ?? string.Empty;

                EntityManager.TryGetComponent(args.User, out MetaDataComponent? userMeta);
                var userName = userMeta?.EntityName ?? string.Empty;

                _popupSystem.PopupEntity(
                    Loc.GetString("drink-component-force-feed-success", ("user", userName)), uid, Filter.Entities(uid));

                _popupSystem.PopupEntity(
                    Loc.GetString("drink-component-force-feed-success-user", ("target", targetName)),
                    args.User, Filter.Entities(args.User));
            }
            else
            {
                _popupSystem.PopupEntity(
                    Loc.GetString("drink-component-try-use-drink-success-slurp"), args.User, Filter.Pvs(args.User));
            }

            SoundSystem.Play(Filter.Pvs(uid), args.Drink.UseSound.GetSound(), uid, AudioParams.Default.WithVolume(-2f));

            drained.DoEntityReaction(uid, ReactionMethod.Ingestion);
            _stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp);
        }
 // Start is called before the first frame update
 void Start()
 {
     animator   = gameObject.GetComponent <Animator>();
     drinkEvent = animator.GetBehaviour <DrinkEvent>();
     eatEvent   = animator.GetBehaviour <EatEvent>();
 }