public SoundEmitter(Location l, float _SoundPower) { location = l; radius = 0.3f; soundPower = _SoundPower; circleLine = DrawerStructure.CreateCircle(TerrainBoard.transformGridToPosition(l.x, l.y), radius, new Color(0, 1, 1)); }
private void Awake() { DrawerStructure.Initialize(); }