override public void Render(TgcFrustum frustum)
        {
            ClearScreen();

            skyBox.Render();

            drawer.BeginDrawSprite();
            //drawer.DrawSprite(spriteSubnautica);
            drawer.DrawSprite(spriteBlackRectangle);
            drawer.DrawSprite(title);
            drawer.EndDrawSprite();

            DrawTextSmall.drawText("Start", (int)x, yStartWord, colors[(int)pointer]);
            DrawTextSmall.drawText("Exit", (int)x, yStartWord + yOffset, colors[(((int)pointer) + 1) % 2]);
            DrawTextSmall.drawText("->", (int)x - 40, yStartWord + (int)pointer * yOffset, Color.OrangeRed);

            if (Cheats.GodMode)
            {
                this.DrawTextSmall.drawText("God Mode", 300, 300, Color.Gold);
            }

            if (Cheats.StartingItems)
            {
                this.DrawTextSmall.drawText("Starting items", 300, 360, Color.Gold);
            }
        }
        public GameOverScene() : base()
        {
            Uses3DCamera = false;

            pressed[GameInput.Accept] = () => {
                onGoToStartScreenCallback();
            };

            InitDarknessCover();

            DrawTextBig.changeFont(new Font("Arial Black", 30f));
            DrawTextSmall.changeFont(new Font("Arial Black", 20f));
        }
        private void Render()
        {
            preRender();

            drawer2D.BeginDrawSprite();
            drawer2D.DrawSprite(darknessCover);
            drawer2D.EndDrawSprite();

            if (darknessTransparency == maxDarknessTransparency)
            {
                int x1 = Screen.Width / 2 - 110;
                int y1 = Screen.Height / 2 + 20;
                int x2 = Screen.Width / 2 - 260;
                int y2 = Screen.Height / 2 + 35;
                DrawTextBig.drawText("YOU DIED", x1, y1, Color.FromArgb((int)letterTransparency, 175, 0, 0));
                DrawTextSmall.drawText("(Press Enter to go back to main menu)", x2, y2 + 60, Color.FromArgb((int)letterTransparency, 200, 200, 200));
            }
        }