Beispiel #1
0
 public void Draw(SpriteBatch spriteBatch)
 {
     if (DrawRectangle.Intersects(Camera.Rectangle))
     {
         spriteBatch.Draw(spritesheet, Camera.RelativeRectangle(DrawRectangle), animation.Frame, Color.White);
     }
 }
Beispiel #2
0
        public bool checkPlayerCollision(Rectangle rect)
        {
            if (DrawRectangle.Intersects(rect))
            {
                return(true);
            }

            return(false);
        }
Beispiel #3
0
        public int checkProjectileCollision(Projectile[] projs)
        {
            int damage = 0;

            for (int i = 0; i < projs.Length; i++)
            {
                if (projs[i].IsActive())
                {
                    if (DrawRectangle.Intersects(projs[i].DrawRectangle))
                    {
                        projs[i].DeActivate();
                        damage = 40;
                        break;
                    }
                }
            }

            return(damage);
        }
Beispiel #4
0
 public void enemyHealthUpdate()
 {
     Enemy[] enemies = Controller.getEnemies();
     if (enemies != null)
     {
         for (int i = 0; i < enemies.Length; i++)
         {
             if (enemies[i].IsActive() == true)
             {
                 if (DrawRectangle.Intersects(enemies[i].DrawRectangle))
                 {
                     if (enemies[i].timeForTermination == false)
                     {
                         Health           -= 50;
                         enemies[i].Health = 0;
                     }
                 }
             }
         }
     }
 }
Beispiel #5
0
        public bool checkPlayerCollision(Rectangle[] rect)
        {
            /*if()
             * {
             *  if(timeForTermination == false)
             *      player.Health -= 50;
             *
             *  return true;
             * }
             *
             * return false;*/

            bool returnValue = false;

            foreach (Rectangle r in rect)
            {
                if (DrawRectangle.Intersects(r))
                {
                    returnValue = true;
                }
            }

            return(returnValue);
        }