/// <summary>
        /// Default Move 함수
        /// </summary>
        /// <param name="Direction"> 방향 상수</param>
        protected void DefaultMoveFunc(int Direction)
        {
            if (ManagedUnit == null || ManagedUnit.bActing == true)
            {
                return;
            }
            if (ActionBuffer.Count > 0)
            {
                ManagedUnit.bActing = true;
                switch (Direction)
                {
                case UP:
                    ManagedUnit.AddDesireVector(new Vector3(0, 0, 1));
                    break;

                case DOWN:
                    ManagedUnit.AddDesireVector(new Vector3(0, 0, -1));
                    break;

                case LEFT:
                    ManagedUnit.AddDesireVector(new Vector3(-1, 0, 0));
                    break;

                case RIGHT:
                    ManagedUnit.AddDesireVector(new Vector3(1, 0, 0));
                    break;

                default:
                    break;
                }
            }
        }