internal override void DrawWindow(int id)
        {
            GUILayout.Label(new GUIContent("Window Contents", "Here is a reallly long tooltip to demonstrate the war and peace model of writing too much text in a tooltip\r\n\r\nIt even includes a couple of carriage returns to make stuff fun"));
            GUILayout.Label(String.Format("Drag Enabled:{0}", DragEnabled.ToString()));
            GUILayout.Label(String.Format("ClampToScreen:{0}", ClampToScreen.ToString()));
            GUILayout.Label(String.Format("Tooltips:{0}", TooltipsEnabled.ToString()));

            if (GUILayout.Button("Toggle Drag"))
            {
                DragEnabled = !DragEnabled;
            }
            if (GUILayout.Button("Toggle Screen Clamping"))
            {
                ClampToScreen = !ClampToScreen;
            }

            if (GUILayout.Button(new GUIContent("Toggle Tooltips", "Can you see my Tooltip?")))
            {
                TooltipsEnabled = !TooltipsEnabled;
            }
            GUILayout.BeginHorizontal();
            GUILayout.Label("Max Tooltip Width");
            TooltipMaxWidth = Convert.ToInt32(GUILayout.TextField(TooltipMaxWidth.ToString()));
            GUILayout.EndHorizontal();
            GUILayout.Label("Width of 0 means no limit");

            GUILayout.Label("Alt+F11 - shows/hides window");
        }
 internal override void DrawWindow(int id)
 {
     GUILayout.Button("This is a button");
     togglevalue = GUILayout.Toggle(togglevalue, "This is a Toggle");
     GUILayout.Label("This is a Label");
     horizvalue = GUILayout.HorizontalScrollbar(horizvalue, 20, 0, 100);
     GUILayout.Label("Scrollbar Value=" + horizvalue.ToString("0"));
     GUILayout.Button("red text button", "RedButton");
     GUILayout.Button("Unity button", SkinsLibrary.DefUnitySkin.button);
     GUILayout.Label("DragEnabled:" + DragEnabled.ToString());
 }
Beispiel #3
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        protected override void DrawWindow(int id)
        {
            /*	These items support being passed GUIContent, and thus will support toolips:
             *		(a * beside means we have an example of this tooltip working)
             *
             *	BeginArea
             *	BeginHorizontal *
             *	BeginVertical *
             *
             *	Box
             *	Button *
             *	Label *
             *	RepeatButton *
             *	SelectionGrid (has GUIContent[], actually) *
             *	Toggle *
             *	Toolbar (has GUIContent[]) *
             *	Window
             *
             *	This means that some things will not ever have tooltips:
             *
             *	BeginScrollView
             *	HorizontalScrollbar
             *	HorizontalSlider
             *	VerticalScrollbar
             *	VerticalSlider
             *	Passwordfield
             *	TextArea
             *	TextField
             *
             */

            // TODO: 1
            GUILayout.Button(textWithTT("This is a button", "the first button in this window."));

            // TODO: 2
            togglevalue = GUILayout.Toggle(togglevalue, textWithTT("This is a Toggle", "this is the second (but first toggle) button in this window"));

            // TODO: 3
            GUILayout.Label(textWithTT("This is a Label", "With a secondary label!"));
            pos  = GUILayout.BeginScrollView(pos, GoS(), GoE());
            text = GUILayout.TextArea(text, GoS(), GoE());
            GUILayout.EndScrollView();

            // TODO: 4
            growE(textWithTT("", "horizontal section"), "box");
            growS(textWithTT("", "these two sliders are uncoupled"), "box");

            // TODO: 5
            horizvalue = GUILayout.HorizontalScrollbar(horizvalue, 0, 0, 100);
            // TODO: 6
            hslider = GUILayout.HorizontalSlider(hslider, 0, 100);

            stopE();
            growE(textWithTT("", "these two sliders are coupled"), "box");
            // TODO: 7
            pairedhslider = GUILayout.HorizontalScrollbar(pairedhslider, 0, 0, 100);
            pairedhslider = GUILayout.HorizontalSlider(pairedhslider, 0, 100);

            stopS();
            growE();
            growE();
            // TODO: 8
            vertvalue = GUILayout.VerticalScrollbar(vertvalue, 0, 0, 100);
            vslider   = GUILayout.VerticalSlider(vslider, 0, 100);
            stopE();
            stopS();
            stopE();

            // TODO: 9
            GUILayout.Label("HScrollbar Value=" + horizvalue.ToString("0"));
            GUILayout.Label("HSlider Value=" + hslider.ToString("0"));
            GUILayout.Label("VScrollbar Value=" + vertvalue.ToString("0"));
            GUILayout.Label("VSlider Value=" + vslider.ToString("0"));

            // TODO: 10
            var repeat = GUILayout.RepeatButton(textWithTT("hold me down", "this will be true as long as the button is held"));

            GUILayout.Label("RepeatButton Value =" + repeat.ToString());

            // TODO: 11
            var toolbarEntries = new string[] { "first", "second", "third" };
            var toolbarWithTT  = new GUIContent[] {
                textWithTT("first", "the first button"),
                textWithTT("second", "the second button"),
                textWithTT("third", "the third button")
            };

            // TODO: 12
            toolbarA = GUILayout.Toolbar(toolbarA, toolbarEntries);
            toolbarB = GUILayout.Toolbar(toolbarB, toolbarWithTT);
            GUILayout.Label("ToolbarA selection:" + toolbarA.ToString());
            GUILayout.Label("ToolbarB selection:" + toolbarB.ToString());


            // TODO: 13
            //selectedBody = GUILayout.SelectionGrid (selectedBody, bodyNames.ToArray (),5);
            //GUILayout.Label ("Selected Body: " + bodyNames[selectedBody].ToString ());

            selectedBody2 = GUILayout.SelectionGrid(selectedBody2, bodyNameDesc.ToArray(), 5);
            GUILayout.Label("Selected Body: " + bodyNameDesc [selectedBody2].text.ToString());



            // TODO: 14
            pw = GUILayout.PasswordField(pw, '*');
            GUILayout.Label("Password Value=" + pw);

            // TODO: 15
            GUILayout.Button(textWithTT("red text button", "this button is red no matter what skin"), "RedButton");
            GUILayout.Button(textWithTT("Unity button", "this button is Unity skinned no matter what"), SkinsLibrary.DefUnitySkin.button);

            // TODO: 16
            GUILayout.Label("DragEnabled:" + DragEnabled.ToString());
        }