Beispiel #1
0
        private async void QueryAssetHash(Dictionary <string, StorageManager.DownloadAssetInfo> infoList, System.Action <Dictionary <string, StorageManager.DownloadAssetInfo> > OnQueryFinish)
        {
            // 先连接server,检查所有Asset对应当前平台的文件Hash,并回填数据
            string[] assetIds = new string[infoList.Count];
            int      index    = 0;

            foreach (DownloadAssetInfo info in infoList.Values)
            {
                assetIds[index] = info.id;
                index++;
            }
            try
            {
                List <Asset> queryRs = await assetAPI.ListAssetsByIds(assetIds, currentPlatform);

                Debug.Log("Query find [" + queryRs.Count + "] assets!");
                for (int i = 0; i < queryRs.Count; i++)
                {
                    Asset asset = queryRs[i];
                    if (infoList.ContainsKey(asset.id))
                    {
                        for (int j = 0; j < asset.contents.Length; j++)
                        {
                            AssetContent content = asset.contents[j];
                            if (content.platform == currentPlatform)
                            {
                                DownloadAssetInfo info = infoList[asset.id];
                                info.hash = content.bundleHash;
                                Debug.Log("Fill Hash for asset [" + asset.id + "]");
                            }
                        }
                    }
                }
            }
            catch (System.Exception e)
            {
                Debug.LogError(e);
                err = e.ToString();
            }

            MEHoloEntrance.Instance.Dispatch((param) => {
                if (OnQueryFinish != null)
                {
                    OnQueryFinish(infoList);
                }
            });
        }
Beispiel #2
0
        private async void QueryAssetHash(Dictionary <string, LibraryManager.DownloadAssetInfo> infoList, System.Action <Dictionary <string, LibraryManager.DownloadAssetInfo> > OnQueryFinish)
        {
            // 先连接server,检查所有Asset对应当前平台的文件Hash,并回填数据
            List <string> assetIds = new List <string>();
            int           index    = 0;

            foreach (DownloadAssetInfo info in infoList.Values)
            {
                assetIds.Add(info.id);
                index++;
            }

            DcsLibraryEntityType currentPlatform;

#if UNITY_STANDALONE_WIN || UNITY_EDITOR
            currentPlatform = DcsLibraryEntityType.EntityTypeAssetPC;
#elif UNITY_IOS
            currentPlatform = DcsLibraryEntityType.EntityTypeAssetIOS;
#elif UNITY_ANDROID
            currentPlatform = DcsLibraryEntityType.EntityTypeAssetAndroid;
#elif UNITY_WSA
            currentPlatform = DcsLibraryEntityType.EntityTypeAssetUWP;
#endif

            LibraryApi libraryApi = new LibraryApi("https://library." + AccountManager.Instance.RegionCode + ".datamesh.com");
            try
            {
                List <DcsLibraryResource> queryRs = await libraryApi.ListResourcesByIds(
                    AccountManager.Instance.UserCredential.AccessKey,
                    AccountManager.Instance.UserCredential.AccessSecret,
                    assetIds,
                    currentPlatform);

                Debug.Log("Query find [" + queryRs.Count + "] assets!");
                for (int i = 0; i < queryRs.Count; i++)
                {
                    DcsLibraryResource resource = queryRs[i];
                    Debug.Log("entitis length=" + resource.Entities.Length);
                    for (int j = 0; j < resource.Entities.Length; j++)
                    {
                        DcsLibraryEntity asset = resource.Entities[j];
                        if (asset.EntityType == currentPlatform)
                        {
                            if (infoList.ContainsKey(resource.Id))
                            {
                                DownloadAssetInfo info = infoList[resource.Id];
                                info.hash = asset.Id;
                                Debug.Log("Fill Hash for asset [" + resource.Id + "]=[" + asset.Id + "]");
                            }
                        }
                    }
                }
            }
            catch (System.Exception e)
            {
                Debug.LogError(e);
                err = e.ToString();
            }


            MEHoloEntrance.Instance.Dispatch((param) => {
                if (OnQueryFinish != null)
                {
                    OnQueryFinish(infoList);
                }
            });
        }