Beispiel #1
0
 public IEnumerable <RayTrigger> CheckCollision(LayerMask mask)
 {
     if (Up.CheckCollision(mask))
     {
         yield return(Up);
     }
     if (Down.CheckCollision(mask))
     {
         yield return(Down);
     }
     if (Left.CheckCollision(mask))
     {
         yield return(Left);
     }
     if (Right.CheckCollision(mask))
     {
         yield return(Right);
     }
     yield break;
 }