private void AppendData(Random random)
        {
            _yValue += random.NextDouble() - 0.5;

            _dataSeries.Append(_t, _yValue);

            _t += OneOverTimeInteval;

            if (_t > VisibleRangeMax)
            {
                _xVisibleRange.SetMinMax(_xVisibleRange.Min + OneOverTimeInteval, _xVisibleRange.Max + OneOverTimeInteval);
            }
        }
Beispiel #2
0
        private void OnTick(object sender, ElapsedEventArgs e)
        {
            lock (_timer)
            {
                _yValue += _random.NextDouble() - 0.5;

                _dataSeries.Append(_t, _yValue);

                _t += OneOverTimeInteval;

                if (_t > VisibleRangeMax)
                {
                    _xVisibleRange.SetMinMax(_xVisibleRange.Min + OneOverTimeInteval, _xVisibleRange.Max + OneOverTimeInteval);
                }
            }
        }
Beispiel #3
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        private void AppendData(Random random)
        {
            var y1 = 3.0 * Math.Sin(2 * Math.PI * 1.4 * _t) + random.NextDouble() * 0.5;
            var y2 = 2.0 * Math.Cos(2 * Math.PI * 0.8 * _t) + random.NextDouble() * 0.5;
            var y3 = 1.0 * Math.Sin(2 * Math.PI * 2.2 * _t) + random.NextDouble() * 0.5;

            _ds1.Append(_t, y1);
            _ds2.Append(_t, y2);
            _ds3.Append(_t, y3);

            _t += OneOverTimeInteval;
            if (_t > VisibleRangeMax)
            {
                _xVisibleRange.SetMinMax(_xVisibleRange.Min + OneOverTimeInteval, _xVisibleRange.Max + OneOverTimeInteval);
            }
        }
        private void OnTick(object sender, ElapsedEventArgs e)
        {
            lock (_timer)
            {
                var y1 = 3.0 * Math.Sin(((2 * Math.PI) * 1.4) * _t) + _random.NextDouble() * 0.5;
                var y2 = 2.0 * Math.Cos(((2 * Math.PI) * 0.8) * _t) + _random.NextDouble() * 0.5;
                var y3 = 1.0 * Math.Sin(((2 * Math.PI) * 2.2) * _t) + _random.NextDouble() * 0.5;

                _ds1.Append(_t, y1);
                _ds2.Append(_t, y2);
                _ds3.Append(_t, y3);

                _t += OneOverTimeInteval;

                if (_t > VisibleRangeMax)
                {
                    _xVisibleRange.SetMinMax(_xVisibleRange.Min + OneOverTimeInteval, _xVisibleRange.Max + OneOverTimeInteval);
                }
            }
        }