Beispiel #1
0
    private void CreateDot(DotGridCoords coords)
    {
        var dot = Instantiate(dotPrefab).GetComponent <Dot>();

        dot.name             = "dot_" + coords.xPos + "_" + coords.yPos;
        dot.transform.parent = transform;
        dot.SetCoords(coords);;
        dotsInGrid.Add(dot);
    }
Beispiel #2
0
    private Vector2 GetPositionForCoordinates(DotGridCoords coords)
    {
        var adjustedDotSize = (GameData.DOT_SPRITE_SIZE / dotPPU) + spacing;
        var worldPosition   = Vector2.zero;

        // Set to "zero position" (bottom left dot position)
        worldPosition.x = -adjustedDotSize * ((columns - 1) / 2f);
        worldPosition.y = -adjustedDotSize * ((rows - 1) / 2f);

        // Add offset from zero position via dot coordinate
        worldPosition.x += adjustedDotSize * coords.yPos;
        worldPosition.y += adjustedDotSize * coords.xPos;

        return(worldPosition);
    }
Beispiel #3
0
    /// <summary>
    /// Check dot in connections and remove it all have the same type
    /// </summary>
    private void CheckSelectedDots()
    {
        var currConnectionSystem = GameController.Instance.dotConnectionController;
        var connections          = currConnectionSystem.GetConnections();

        //if no connection or exactly one dot
        if (connections == null)
        {
            return;
        }

        if (connections.Count < 2)
        {
            currConnectionSystem.ClearConnections();
        }

        var dotsNeedToRemovedInColumn = new byte[columns];

        // if connection is square, mark all dots of the same type
        if (currConnectionSystem.IsLoopConnection())
        {
            currConnectionSystem.ClearConnections();
            foreach (var dot in dotsInGrid)
            {
                if (dot.GetDotType() == currConnectionSystem.GetConnectionType())
                {
                    connections.Add(dot);
                }
            }
        }

        GameController.Instance.UpdateScore(connections.Count);

        // mark all dots in connection
        foreach (var dot in connections)
        {
            dotsNeedToRemovedInColumn[dot.GetCoords().yPos]++;
            dot.ClearDotType(); // Clear dot status
        }

        // update position in all dots of all columns (if needs)
        for (byte i = 0; i < columns; i++)
        {
            if (dotsNeedToRemovedInColumn[i] == 0)
            {
                continue;
            }
            ExecuteDotOperation(i, (dot) =>
            {
                if (dot.GetCoords().xPos != 0 && dot.GetDotType() != DotColorType.Clear)
                {
                    var fallDist  = GetBlankDotsUnderneath(dot);
                    var newCoords = new DotGridCoords((byte)(dot.GetCoords().xPos - fallDist), i);
                    dot.SetCoords(newCoords);
                    dot.MoveToPosition(GetPositionForCoordinates(dot.GetCoords()), 0f);
                }
            });
        }

        // for each column, recycle dots
        for (byte i = 0; i < columns; i++)
        {
            var removedCount = dotsNeedToRemovedInColumn[i];
            for (byte j = 0; j < removedCount; j++)
            {
                // The lowest empty row
                var row          = (byte)(rows - (removedCount - j));
                var lastDotIndex = connections.Count - 1;
                var dot          = connections[lastDotIndex];

                connections.RemoveAt(lastDotIndex);
                dot.SetCoords(new DotGridCoords(row, i));
                dot.Spawn(GetPositionForCoordinates(dot.GetCoords()), 0f);
            }
        }

        // clear connections
        currConnectionSystem.ClearConnections();
    }
Beispiel #4
0
 public void SetCoords(DotGridCoords coords)
 {
     _coords = coords;
 }