Beispiel #1
0
 private void Update()
 {
     if (interCode == 1 && Input.GetKeyDown(KeyCode.F))
     {
         d.teleport(gameObject);
         currentRoomObjects = d.getObjects();
         puzzleCode         = d.getCode();
         currentCode        = "";
     }
     else if (interCode == 2 && Input.GetKeyDown(KeyCode.F))
     {
         inter.toggleActivation();
         checkInteractions();
     }
 }