Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (!animator.GetCurrentAnimatorStateInfo(0).IsName(state.ToString()))
     {
         if (animator.GetCurrentAnimatorStateInfo(0).IsName("OPEN"))
         {
             state = Door_State.OPEN;
         }
         else if (animator.GetCurrentAnimatorStateInfo(0).IsName("CLOSED"))
         {
             state = Door_State.CLOSED;
         }
     }
 }