public override void OnLaneLocked(Sim sim, LaneInfo info) { DoorSettings settings = GoHere.Settings.GetDoorSettings(this.OwnerDoor.ObjectId); bool allowed = true; if (settings != null) { if (settings.mIsOneWayDoor && (info.mLaneSlots[0] != Door.RoutingSlots.Door1_Rear && info.mLaneSlots[0] != Door.RoutingSlots.Door0_Rear)) { allowed = false; } allowed = allowed && settings.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId); } if (!allowed) { if (sim.SimRoutingComponent != null && sim.SimRoutingComponent.IsRouting) { sim.SimRoutingComponent.GetCurrentRoute().DoRouteFail = false; } return; } if ((info.mLaneSlots[0] == Door.RoutingSlots.Door0_Rear || info.mLaneSlots[0] == Door.RoutingSlots.Door1_Rear) && settings.mDoorCost > 0 && !settings.WasSimRecentlyLetThrough(sim.SimDescription.SimDescriptionId)) { settings.AddRecentSim(sim.SimDescription.SimDescriptionId); GoHere.Settings.AddOrUpdateDoorSettings(this.OwnerDoor.ObjectId, settings, false); settings.HandleCost(sim); } base.OnLaneLocked(sim, info); }
// this is just an extra safety measure public override bool OnApproachingPortalObject(Sim sim) { DoorSettings settings = GoHere.Settings.GetDoorSettings(this.OwnerDoor.ObjectId); bool allowed = true; if (settings != null) { allowed = settings.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId); } return(!allowed ? allowed : base.OnApproachingPortalObject(sim)); }
public static string SceneWindow_Hover(IScriptProxy o, ScenePickArgs args) { DoorSettings settings = GoHere.Settings.GetDoorSettings(o.ObjectId, false); if (settings == null) { return(string.Empty); } string tooltip = string.Empty; if (settings.ActiveFilters.Count > 0) { string critera = FilterHelper.GetFilterAsLocalizedCriteria(settings.ActiveFilters); if (critera.Length > 3) { tooltip = GoHere.Localize("DoorCriteria:ToolTip") + " (" + GoHere.Localize("DoorFilterType:" + settings.mType.ToString()) + ")" + Common.NewLine + critera; } } if (settings.mDoorOpen > -1 && settings.mDoorClose > -1) { if (tooltip != string.Empty) { tooltip = tooltip + Common.NewLine; } tooltip = tooltip + GoHere.Localize("OpenCloseTime:MenuName") + ": " + settings.mDoorOpen.ToString() + " - " + settings.mDoorClose.ToString(); } if (settings.mDoorCost > 0) { if (tooltip != string.Empty) { tooltip = tooltip + Common.NewLine; } tooltip = tooltip + GoHere.Localize("DoorCost:MenuName") + ": " + settings.mDoorCost.ToString(); } if (settings.mIsOneWayDoor) { if (tooltip != string.Empty) { tooltip = tooltip + Common.NewLine; } tooltip = tooltip + GoHere.Localize("OneWayDoor:MenuName"); } return(tooltip); }
public static void ValidateAndSetupDoors() { List <ulong> removeSim = new List <ulong>(); foreach (ObjectGuid guid in new List <ObjectGuid>(GoHere.Settings.mDoorSettings.Keys)) { DoorSettings settings = GoHere.Settings.mDoorSettings[guid]; if (Simulator.GetProxy(guid) != null && settings.SettingsValid) { foreach (KeyValuePair <ulong, long> sims in settings.mSimsRecentlyLetThrough) { if (!settings.WasSimRecentlyLetThrough(sims.Key)) { removeSim.Add(sims.Key); } else if (MiniSimDescription.Find(sims.Key) == null) { removeSim.Add(sims.Key); } } foreach (ulong sim in removeSim) { settings.mSimsRecentlyLetThrough.Remove(sim); } GoHere.Settings.AddOrUpdateDoorSettings(guid, settings, false); Door door = GameObject.GetObject(guid) as Door; if (door != null) { RegisterRoomListeners(door.LotCurrent); } continue; } GoHere.Settings.mDoorSettings.Remove(guid); } TooltipHelper.AddListener(typeof(Door), Type.GetType("NRaas.GoHereSpace.Helpers.DoorPortalComponentEx,NRaasGoHere").GetMethod("SceneWindow_Hover")); }
public static void ValidateAndSetupDoors() { List <ulong> removeSim = new List <ulong>(); foreach (ObjectGuid guid in new List <ObjectGuid>(GoHere.Settings.mDoorSettings.Keys)) { DoorSettings settings = GoHere.Settings.mDoorSettings[guid]; if (Simulator.GetProxy(guid) != null && settings.SettingsValid) { foreach (KeyValuePair <ulong, long> sims in settings.mSimsRecentlyLetThrough) { if (!settings.WasSimRecentlyLetThrough(sims.Key)) { removeSim.Add(sims.Key); } else if (MiniSimDescription.Find(sims.Key) == null) { removeSim.Add(sims.Key); } } foreach (ulong sim in removeSim) { settings.mSimsRecentlyLetThrough.Remove(sim); } GoHere.Settings.AddOrUpdateDoorSettings(guid, settings, false); Door door = GameObject.GetObject(guid) as Door; if (door != null) { RegisterRoomListeners(door.LotCurrent); } continue; } GoHere.Settings.mDoorSettings.Remove(guid); } }
public override bool OnApproachingPortalObject(Sim sim) { DoorSettings settings = GoHere.Settings.GetDoorSettings(this.OwnerDoor.ObjectId, false); bool allowed = true; if (settings != null) { allowed = settings.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId); if (settings.mIsOneWayDoor) { CommonDoor.tSide sideInRoom = CommonDoor.tSide.Front; this.OwnerDoor.GetSideOfDoorInRoom(sim.RoomId, out sideInRoom); if (sideInRoom != CommonDoor.tSide.Back) { return(false); } } } return(!allowed ? allowed : base.OnApproachingPortalObject(sim)); }
public static bool TestPortalObject(Sim sim, int dest, CommonDoor obj) { if (obj == null || sim == null) { return(true); } CommonDoor.tSide sideInRoom = CommonDoor.tSide.Front; obj.GetSideOfDoorInRoom(dest, out sideInRoom); DoorSettings settings = GoHere.Settings.GetDoorSettings(obj.ObjectId, false); if (settings != null) { if (settings.mIsOneWayDoor && sideInRoom != CommonDoor.tSide.Front) { return(false); } return(settings.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId)); } return(true); }
public static bool OnAllowedInRoomCheck(int srcRoom, Sim sim) { if (sim != null && sim.LotCurrent != null) { bool allowed = false; foreach (RoomConnectionObject obj in sim.LotCurrent.GetObjectsInRoom <RoomConnectionObject>(srcRoom)) { DoorSettings settings = GoHere.Settings.GetDoorSettings(obj.ObjectId); if (settings != null) { allowed = settings.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId); if (allowed) { break; } } } //Common.Notify(sim.FullName + " allowed: " + allowed.ToString() + " to room " + srcRoom); return(allowed); } return(true); }
public static bool OnAllowedInRoomCheck(int srcRoom, Sim sim) { if (sim != null && sim.LotCurrent != null) { if (sim.RoomId == srcRoom) { return(true); } bool allowed = false; bool adjoiningAllowed = false; bool allNull = true; foreach (CommonDoor obj in sim.LotCurrent.GetObjectsInRoom <CommonDoor>(srcRoom)) { if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify("Testing " + obj.CatalogName + " in " + srcRoom); } CommonDoor.tSide sideInRoom = CommonDoor.tSide.Front; obj.GetSideOfDoorInRoom(srcRoom, out sideInRoom); DoorSettings settings = GoHere.Settings.GetDoorSettings(obj.ObjectId, false); if (settings != null && settings.mIsOneWayDoor) { // if it's a one way door, you can only pass through the front so a back isn't in room anywhere, you're not allowed in if (sideInRoom != CommonDoor.tSide.Front) { allNull = false; continue; } } // if front of door isn't in room, we don't care about it's filters if (sideInRoom != CommonDoor.tSide.Front) { //Common.Notify("Skipping " + obj.CatalogName + " because front tile is in other room"); continue; } if (settings != null) { allNull = false; allowed = settings.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId); if (allowed) { if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify(sim.FullName + " initially allowed in " + srcRoom); } } else { if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify(sim.FullName + " NOT initially allowed in " + srcRoom); } } } if (allowed && !adjoiningAllowed) { //Common.Notify("Testing adjoining"); // eh... int adjoining = obj.GetAdjoiningRoom(srcRoom); //Common.Notify("Testing adjoining... adjoining to " + srcRoom + " is " + adjoining); foreach (CommonDoor obj2 in obj.LotCurrent.GetObjectsInRoom <CommonDoor>(adjoining)) { if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify("Testing adjoining " + obj2.CatalogName + " in " + adjoining); } sideInRoom = CommonDoor.tSide.Front; obj2.GetSideOfDoorInRoom(adjoining, out sideInRoom); if (sideInRoom != CommonDoor.tSide.Front) { //Common.Notify("Skipping " + obj2.CatalogName + " because front tile is in other room"); continue; } DoorSettings settings2 = GoHere.Settings.GetDoorSettings(obj.ObjectId, false); if (settings != null) { allNull = false; adjoiningAllowed = settings2.IsSimAllowedThrough(sim.SimDescription.SimDescriptionId); if (adjoiningAllowed) { if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify(sim.FullName + " allowed in adjoining " + adjoining); } break; } } } } if (allowed && adjoiningAllowed) { break; } } if (allNull) { allowed = true; } if (sim.SimDescription.Gender == Sims3.SimIFace.CAS.CASAgeGenderFlags.Male) { //Common.Notify(sim.FullName + " is in " + sim.RoomId + " allowed: " + allowed.ToString() + " to room " + srcRoom); } return(allowed); } return(true); }
public static void AboutToPlanRouteCallback(Route r, string routeType, Vector3 point) { if (r == null || r.Follower == null) { return; } Sim router = r.Follower.Target as Sim; if (router == null) { return; } Lot lot = router.LotCurrent; if (lot == null) { return; } InteractionInstance instance = router.CurrentInteraction; int destRoom = -1; if (instance != null && instance.Target != null) { destRoom = instance.Target.RoomId; } if (destRoom == -1) { return; } if (instance.Autonomous) { return; } //Common.Notify(router.FullName + " trying to route to " + destRoom); /* * int depth = 5; * int currentRoom = 0; * while (depth < 5) * { * if (currentRoom == 0) currentRoom = destRoom; * bool allow = false; * foreach (CommonDoor door in lot.GetObjectsInRoom<CommonDoor>(currentRoom)) * { * if (door != null) * { * CommonDoor.tSide side; * door.GetSideOfDoorInRoom(currentRoom, out side); * if (side != CommonDoor.tSide.Front) continue; * * DoorSettings settings = GoHere.Settings.GetDoorSettings(door.ObjectId, false); * if (settings != null) * { * if (!DoorSettings.TestPortalObject(router, currentRoom, door)) * { * // r.AddObjectToForbiddenPortalList(door.ObjectId); * //r.DoRouteFail = false; * continue; * } * } * * allow = true; * break; * } * } * * if (!allow) router.AddExitReason(ExitReason.CancelExternal); * depth++; * } */ //bool allow = false; foreach (CommonDoor door in lot.GetObjects <CommonDoor>()) // lot.GetObjectsInRoom<CommonDoor>(destRoom) { if (door != null) { DoorSettings settings = GoHere.Settings.GetDoorSettings(door.ObjectId, false); if (settings != null) { if (!DoorSettings.TestPortalObject(router, door.RoomId, door)) { if (r == null) { return; } r.AddObjectToForbiddenPortalList(door.ObjectId); r.DoRouteFail = false; // this seems to be ignored... // for minor zerbu compatability, stops route fail /* * if (destRoom == door.RoomId) * { * Common.Notify(router.FullName + ": denied"); * router.AddExitReason(ExitReason.CancelExternal); * router.InteractionQueue.CancelAllInteractions(); * } */ //router.AddExitReason(ExitReason.CancelExternal); continue; } } //allow = true; //break; } } //if (allow) { } /* * * if (instance != null && Sims3.SimIFace.Route.IsRouteToObjectUnobstructed(router.ObjectId, instance.Target.Position, router.GetRouteOptions(), instance.Target.ObjectId, router.SimDescription.AgeGenderSpecies) != BlockedStatus.Unobstructed) * { * //Common.Notify("Route obstructructed: " + router.SimDescription.FullName + " going to " + instance.Target.GetLocalizedName() + " in " + destRoom); * router.AddExitReason(ExitReason.CanceledByScript); * if (!router.IsInActiveHousehold) * { * router.InteractionQueue.CancelAllInteractions(); * } * } */ }