private void OnEnable()
 {
     door = (DoorScript)target;
     if (door.AutuAssingIfEmpty)
     {
         if (door.transform.parent == null)
         {
             Debug.Log("No parent");
         }
         else if (door.GetComponentInParent <WorldMap>() is WorldMap world)
         {
             int doorIndex = door.transform.GetSiblingIndex();
             if (door.FronTilemap == null)
             {
                 if (world.transform.GetChild(doorIndex - 1).gameObject.GetComponent <Map>() is Map map)
                 {
                     if (map.GetComponent <Tilemap>() is Tilemap tilemap)
                     {
                         door.FronTilemap = tilemap;
                         EditorUtility.SetDirty(door);
                         AssetDatabase.SaveAssets();
                     }
                 }
             }
             if (door.ToTilemap == null)
             {
                 if (world.transform.GetChild(doorIndex + 1).GetComponent <Map>() is Map map)
                 {
                     if (map.GetComponent <Tilemap>() is Tilemap tilemap)
                     {
                         door.ToTilemap = tilemap;
                         EditorUtility.SetDirty(door);
                         AssetDatabase.SaveAssets();
                     }
                 }
             }
         }
     }
 }