Beispiel #1
0
 private void OnTriggerEnter(Collider coll)
 {
     if (coll.gameObject.name == "Student")
     {
         doorOpen.Open();
     }
 }
    void Update()
    {
        if (button1 == true && button3 == true && button6 == true && button8 == true)
        {
            print("Door Should Open");
            DoorOpen.Open();

            //Disable buttons - anims and sounds

            // Change lighting?
            //Buttons perhaps flicker a light
            // Or/and the room lighting increases
        }
    }
Beispiel #3
0
    void Update()
    {
        if (button1 == true && button2 == true && button3 == true && button4 == true && button5 == true && button6 == true)
        {
            DoorOpen.Open();
            PointLight1.light.color = Color.blue;

            //Disable buttons - anims and sounds

            // Change lighting?
            //Buttons perhaps flicker a light
            // Or/and the room lighting increases
        }

        if (buzz == true)
        {
            GetComponent <AudioSource>().Play();
            buzz = false;
        }
    }
 // Update is called once per frame
 void Update()
 {
     if (isPressed)
     {
         if (this.transform.position.y > -0.28)
         {
             Vector3 temp = this.transform.position;
             temp.y -= DownSpeed * Time.deltaTime;
             this.transform.position = temp;
         }
         else
         {
             if (!isEnded)
             {
                 isEnded    = true;
                 audio.clip = EndSound;
                 audio.Play();
                 //camShake.Shake("z",-0.1f,1);
                 Shockwave.GetComponent <ParticleSystem>().Play();
                 doorScrpit.Open();
             }
         }
     }
 }