Beispiel #1
0
        private static DoorNode GetDoorNodeFromLevel(LevelMap map, string levelName, int id)
        {
            int       levelIndex = Main.GetLevelIdFromName(levelName);
            LevelNode levelNode  = map.GetNodeFromIndex(levelIndex) as LevelNode;

            if (id >= levelNode.doors.Count)
            {
                id = 0;
            }
            int targetIndex = levelNode.doors[id];


            DoorNode result = map.GetNodeFromIndex(targetIndex) as DoorNode;

            return(result);
        }
Beispiel #2
0
        public static bool Prefix(DoorNode __instance, DoorNode ___targetNode, LevelMap ___map, ref DoorNode __result)
        {
            LevelNode parent = __instance.GetParent();

            if (parent.Label == Main.StartingLevel)
            {
                string levelString = Main.GetNextLevel(parent.Label);
                __result = GetDoorNodeFromLevel(___map, levelString, 0);
            }
            else if (parent.Label == Main.EndingLevel)
            {
                string levelString = Main.GetPrevLevel(parent.Label);
                __result = GetDoorNodeFromLevel(___map, levelString, 1);
            }
            else if (Main.IsPuzzleLevel(parent))
            {
                int id = parent.GetDoorID(__instance);

                string levelString;
                switch (id)
                {
                case 0:
                    levelString = Main.GetPrevLevel(parent.Label);
                    __result    = GetDoorNodeFromLevel(___map, levelString, 1);
                    break;

                case 1:
                    levelString = Main.GetNextLevel(parent.Label);
                    __result    = GetDoorNodeFromLevel(___map, levelString, 0);
                    break;

                default:
                    __result = ___targetNode;
                    break;
                }
            }
            else
            {
                __result = ___targetNode;
            }

            return(false);
        }
Beispiel #3
0
    private DoorNode[] TryExpand(DoorNode node)
    {
        for (var i = 0; i < 10; i++)
        {
            var roomPrefab = RandomRoomPrefab();
            if (node.isCorridor && roomPrefab.IsCorridor)
            {
                continue;
            }

            var doorwayIndex = Random.Range(0, roomPrefab.Doorways.Length);
            var doorway      = roomPrefab.Doorways[doorwayIndex];

            var targetRotation  = node.doorway.transform.eulerAngles.y + 180;
            var currentRotation = doorway.transform.eulerAngles.y;
            var rotation        = Quaternion.Euler(0, targetRotation - currentRotation, 0);

            var doorwayToOrigin = transform.position - doorway.transform.position;
            var origin          = node.doorway.transform.position + rotation * doorwayToOrigin;

            var size = Physics.BoxCastNonAlloc(origin + rotation * roomPrefab.Bounds.center, roomPrefab.Bounds.extents,
                                               -node.doorway.transform.forward, new RaycastHit[1], rotation);

            if (size > 0)
            {
                continue;
            }

            node.doorway.SetActive();
            var room = Instantiate(roomPrefab, origin, rotation);
            room.SetParentDoorway(doorwayIndex);

            return(room.GetNodes());
        }

        return(null);
    }