ApplyAttack() public method

public ApplyAttack ( int damage ) : bool
damage int
return bool
    public bool Attack(int damage)
    {
        switch (ItemType)
        {
        case NPC_TYPE:
        {
            NPC npc = this.GetComponent <NPC>();
            npc.ApplyAttack(damage);
            break;
        }

        case DOOR:
        case HIDDENDOOR:
        {
            DoorControl dc = this.GetComponent <DoorControl>();
            dc.ApplyAttack(damage);
            break;
        }
        }
        return(true);
    }