private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player") && !activated)
     {
         activated = true;
         controller.TurnOnTrap(TimeToPlayTraps);
         if (Door1 != null)
         {
             Door1.CloseDoor();
             Door2.CloseDoor();
             StartCoroutine(OpenDoors());
         }
         else if (Door3 != null)
         {
             Door3.CloseDoor();
             Door4.CloseDoor();
             StartCoroutine(OpenLateralDoors());
         }
     }
 }