public void ShowText(TextNode tNode)
    {
        Sprite sprite = Database.instance.GetSpriteForEntity(tNode.ownerId);
        DoodleAnimationFile emphasisAnimation = GetMessageEmphasis(tNode.emphasis);

        if (tNode.ownerId == Database.PLAYER_ID)
        {
            playerOptionsScrollPane.gameObject.SetActive(false);
            playerMessageText.gameObject.SetActive(true);
            playerPanel.GetComponent <DoodleAnimator>().ChangeAnimation(emphasisAnimation);

            if (!playerPanel.activeSelf)
            {
                AudioManager.instance.PlaySfxForCharacter("player");
                AnimatePanelIn(playerPanel, "player");
            }

            playerPortrait.sprite = sprite;
            UpdateText(tNode.id, playerMessageText);
        }
        else
        {
            npcMessageText.gameObject.SetActive(true);

            npcPanel.GetComponent <DoodleAnimator>().ChangeAnimation(emphasisAnimation);

            if (!npcPanel.activeSelf)
            {
                AnimatePanelIn(npcPanel, tNode.ownerId);
            }

            if (sprite != npcPortrait.sprite)
            {
                AudioManager.instance.PlaySfxForCharacter(tNode.ownerId);
            }

            npcPortrait.sprite = sprite;
            UpdateText(tNode.id, npcMessageText);
        }
    }
Beispiel #2
0
    IEnumerator PlaySequence(DoodleAnimationFile anim)
    {
        int i = 0;

        while (i < 1)
        {
            // Set the new animation
            animator.ChangeAnimation(anim);
            // Play the animation and wait until it's finished
            yield return(animator.PlayAndPauseAt());

            // Advanced to the next animation
            i++;
        }


        if (player == 1)
        {
            animator.ChangeAnimation(slutIdleAnim);
        }
        else if (player == 2)
        {
            animator.ChangeAnimation(prudeIdleAnim);
        }

        animReady = true;
        if (anim == slutActionAnim || anim == prudeActionAnim)
        {
            GetComponent <Action>().doAction    = false;
            GetComponent <Move>().stopForAction = false;
        }
        else if (anim == slutHurtAnim || anim == prudeHurtAnim || anim == slutGoodHurtAnim || anim == prudeGoodHurtAnim)
        {
            GetComponent <Hurt>().doHurt        = false;
            GetComponent <Hurt>().goodHurt      = false;
            GetComponent <Hurt>().hurting       = false;
            GetComponent <Move>().stopForAction = false;
        }
    }
Beispiel #3
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    // Update is called once per frame
    void Update()
    {
        if ((lastPosition - transform.position).magnitude > 0.01)
        {
            if (currentAnim != walkAnim)
            {
                currentAnim = walkAnim;
                doodleGirl.ChangeAnimation(walkAnim);
                doodleGirl.GoToAndPlay();
            }
        }
        else
        {
            if (currentAnim != standAnim)
            {
                currentAnim = standAnim;
                doodleGirl.ChangeAnimation(standAnim);
                doodleGirl.GoToAndPlay();
            }
        }

        lastPosition = transform.position;
    }
 public void ShowDetailedImage(DoodleAnimationFile doodleAnimation)
 {
     detailAnimator.ChangeAnimation(doodleAnimation);
     detailPanel.SetActive(true);
 }
    //hierarchy of animations
    //some animations can interupt and others cannot

    //Play whatever animation

    void PlayAnim(DoodleAnimationFile toPlay)
    {
        animator.ChangeAnimation(toPlay);
        animator.Play();
    }