Beispiel #1
0
    private int count;                              // The number of colliders present that should open the doors.


    void Awake()
    {
        // Setting up the references.
        anim            = GetComponent <Animator>();
        hash            = GameObject.FindGameObjectWithTag(DoneTags.gameController).GetComponent <DoneHashIDs>();
        player          = GameObject.FindGameObjectWithTag(DoneTags.player);
        playerInventory = player.GetComponent <DonePlayerInventory>();
    }
	private int count;								// The number of colliders present that should open the doors.
	
	
	void Awake ()
	{
		// Setting up the references.
		anim = GetComponent<Animator>();
		hash = GameObject.FindGameObjectWithTag(DoneTags.gameController).GetComponent<DoneHashIDs>();
		player = GameObject.FindGameObjectWithTag(DoneTags.player);
		playerInventory = player.GetComponent<DonePlayerInventory>();
	}
Beispiel #3
0
	private DonePlayerInventory playerInventory;		// Reference to the player's inventory.
	
	
	void Awake ()
	{
		// Setting up the references.
		player = GameObject.FindGameObjectWithTag(DoneTags.player);
		playerInventory = player.GetComponent<DonePlayerInventory>();
        if (CPLiveAssets.hasKeyCard())
        {
            playerInventory.hasKey = true;
        }
        	}
    private DonePlayerInventory playerInventory; // Reference to the player's inventory.

    #endregion Fields

    #region Methods

    void Awake()
    {
        // Setting up the references.
        player = GameObject.FindGameObjectWithTag(DoneTags.player);
        playerInventory = player.GetComponent<DonePlayerInventory>();
    }
Beispiel #5
0
    private DonePlayerInventory playerInventory;                // Reference to the player's inventory.


    void Awake()
    {
        // Setting up the references.
        player          = GameObject.FindGameObjectWithTag(DoneTags.player);
        playerInventory = player.GetComponent <DonePlayerInventory>();
    }