GameObject ceilingTempObject; // tymczasowy obiekt stropu 2D, podgląd na czas rysowania void Start() { domaManager = DomaManager.Instance; polygonPoints = new List <Vector3>(); material = Resources.Load("Materials/concrete3_material", typeof(Material)) as Material; }
void Start() { domaManager = DomaManager.Instance; activeFloor = domaManager.currentStatusDoma.activeFloor; area3D = GameObject.Find("3DArea"); area2D = GameObject.Find("2DArea"); }
void Start() { domaManager = DomaManager.Instance; tagsToChange = new List <string>() { "Wall", "Ceiling", "Roof" }; }
void Start() { domaManager = DomaManager.Instance; cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.name = "HoleCube"; cube.GetComponent <Renderer>().material.color = Color.red; cube.transform.localScale = new Vector3(1f, 0.2f, 0.2f); }
bool endOverlap = true; // pozwala kontrolować tylko jednokrotne wykonanie metody po ucieczce myszki z pola ściany // Start is called before the first frame update void Start() { domaManager = DomaManager.Instance; currentStatusDoma = domaManager.currentStatusDoma; wall = currentStatusDoma.GetWallByGameObject2D(gameObject); _collider = GetComponent <PolygonCollider2D>(); }
void Start() { transform.parent = target.transform; domaManager = DomaManager.Instance; Vector3 centralVector = domaManager.GetObjectPositionValue(target).CentralVector; //transform.localPosition = new Vector3(centralVector.x, 700f, centralVector.z - 300f); //GetComponent<Camera>().orthographicSize = 800f; }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
private void Start() { domaManager = DomaManager.Instance; allFunctions = new List <FunctionModel>(); allFunctions.Add(new FunctionModel(drawWall, activateButtonDrawWall)); allFunctions.Add(new FunctionModel(addHole, activateButtonAddHole)); allFunctions.Add(new FunctionModel(drawDoor, activateButtonDrawDoor)); allFunctions.Add(new FunctionModel(drawWindow, activateButtonDrawWindow)); allFunctions.Add(new FunctionModel(drawCeiling, activateButtonDrawCeiling)); allFunctions.Add(new FunctionModel(gableWall, activateButtonGableWall)); allFunctions.Add(new FunctionModel(roof, activateButtonRoof)); }
void Start() { domaManager = DomaManager.Instance; dropDown = GetComponent <TMP_Dropdown>(); dropDown.ClearOptions(); dropDown.AddOptions(currentStatusDoma.appSystem.Floors.Select(x => x.Name).ToList()); dropDown.onValueChanged.AddListener(delegate { dropDownValueChangedHandler(dropDown); }); }
void Start() { domaManager = DomaManager.Instance; mouseCube = GameObject.CreatePrimitive(PrimitiveType.Cube); mouseCube.name = "MouseCube"; mouseCube.GetComponent <Renderer>().material.color = Color.blue; mouseCube.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f); tagsToChange = new List <string>() { "Wall", "Ceiling", "Roof" }; }
void Start() { transform.parent = target.transform; cam = gameObject.GetComponent <Camera>(); domaManager = DomaManager.Instance; var objectPositionValue = domaManager.GetObjectPositionValue(target); try { transform.localPosition = new Vector3(objectPositionValue.CentralVector.x + objectPositionValue.MaxDistanceFromCentral + distanceCameraToObjects, objectPositionValue.MaxPositionY / 1.5f, objectPositionValue.CentralVector.z); _lastCentralVector = objectPositionValue.CentralVector; } catch { } transform.localEulerAngles = new Vector3(0, -90, 0); }
void Start() { print("DrawWall Start()"); domaManager = DomaManager.Instance; activeFloor = currentStatusDoma.activeFloor; area3D = GameObject.Find("3DArea"); area2D = GameObject.Find("2DArea"); tempLineRenderer = new GameObject(); tempLineRenderer.name = "TempLineRender"; tempLineRenderer.AddComponent <LineRenderer>(); tempLineRenderer.GetComponent <LineRenderer>().startWidth = 0.2f; tempLineRenderer.GetComponent <LineRenderer>().endWidth = 0.2f; tempLineRenderer.transform.parent = area2D.transform; lastPoint = Vector3.zero; materialType1 = Resources.Load("Materials/concrete_block_material", typeof(Material)) as Material; materialType2 = Resources.Load("Materials/airblock_material", typeof(Material)) as Material; material = materialType1; }
private void Start() { domaManager = DomaManager.Instance; }
void Start() { domaManager = DomaManager.Instance; polygonPoints = new List <Vector3>(); }