Beispiel #1
0
 public LogicConditionInfo(LogicConditionType type,
                           NumberComparisonType comparisonType,
                           ClockDaytimeType daytimeType,
                           DollOrientationType dollOrientation,
                           PuzzleAffectionType affectionType,
                           PuzzleResourceType resourceType,
                           SettingDifficulty settingDifficulty,
                           PuzzleStatusType dateType,
                           string stringValue,
                           int intValue,
                           int locationDefinitionID,
                           int girlPairDefinitionID,
                           int girlDefinitionID,
                           int itemDefinitionID,
                           bool inverse,
                           bool boolValue)
 {
     Type                 = type;
     Inverse              = inverse;
     BoolValue            = boolValue;
     IntValue             = intValue;
     StringValue          = stringValue;
     ComparisonType       = comparisonType;
     LocationDefinitionID = locationDefinitionID;
     DaytimeType          = daytimeType;
     GirlPairDefinitionID = girlPairDefinitionID;
     GirlDefinitionID     = girlDefinitionID;
     DollOrientation      = dollOrientation;
     AffectionType        = affectionType;
     ResourceType         = resourceType;
     ItemDefinitionID     = itemDefinitionID;
     SettingDifficulty    = settingDifficulty;
     DateType             = dateType;
 }
Beispiel #2
0
        public LogicConditionInfo(LogicCondition logicCondition)
        {
            if (logicCondition == null)
            {
                throw new ArgumentNullException(nameof(logicCondition));
            }

            Type              = logicCondition.type;
            Inverse           = logicCondition.inverse;
            BoolValue         = logicCondition.boolValue;
            IntValue          = logicCondition.intValue;
            StringValue       = logicCondition.stringValue;
            ComparisonType    = logicCondition.comparisonType;
            DaytimeType       = logicCondition.daytimeType;
            DollOrientation   = logicCondition.dollOrientation;
            AffectionType     = logicCondition.affectionType;
            ResourceType      = logicCondition.resourceType;
            SettingDifficulty = logicCondition.settingDifficulty;
            DateType          = logicCondition.dateType;

            LocationDefinitionID = logicCondition.locationDefinition?.id ?? -1;
            GirlPairDefinitionID = logicCondition.girlPairDefinition?.id ?? -1;
            GirlDefinitionID     = logicCondition.girlDefinition?.id ?? -1;
            ItemDefinitionID     = logicCondition.itemDefinition?.id ?? -1;
        }
Beispiel #3
0
 public CutsceneStepInfo(CutsceneStepType stepType,
                         CutsceneStepProceedType proceedType,
                         CutsceneStepDollTargetType dollTargetType,
                         GirlExpressionType expressionType,
                         DollOrientationType targetDollOrientation,
                         DollPositionType dollPositionType,
                         CutsceneStepAnimationType animationType,
                         CutsceneStepSubCutsceneType subCutsceneType,
                         GirlPairRelationshipType girlPairRelationshipType,
                         CutsceneStepNotificationType notificationType,
                         string specialStepPrefabName,
                         string bannerTextPrefabName,
                         string windowPrefabName,
                         string emitterBehaviorName,
                         string stringValue,
                         float floatValue,
                         float proceedFloat,
                         int targetGirlDefinitionID,
                         int girlDefinitionID,
                         int expressionIndex,
                         int hairstyleIndex,
                         int outfitIndex,
                         int intValue,
                         int easeType,
                         int editorSelectedBranchIndex,
                         int dialogTriggerDefinitionID,
                         int editorSelectedOptionIndex,
                         int subCutsceneDefinitionID,
                         bool skipStep,
                         bool targetAlt,
                         bool boolValue,
                         bool setMood,
                         bool proceedBool,
                         LogicActionInfo logicActionInfo,
                         DialogLineInfo dialogLineInfo,
                         AudioKlipInfo audioKlipInfo,
                         VectorInfo positionInfo,
                         List <CutsceneDialogOptionInfo> dialogOptionInfos,
                         List <CutsceneBranchInfo> branchInfos)
 {
     SkipStep                  = skipStep;
     StepType                  = stepType;
     ProceedType               = proceedType;
     DollTargetType            = dollTargetType;
     TargetGirlDefinitionID    = targetGirlDefinitionID;
     TargetDollOrientation     = targetDollOrientation;
     TargetAlt                 = targetAlt;
     BoolValue                 = boolValue;
     IntValue                  = intValue;
     FloatValue                = floatValue;
     StringValue               = stringValue;
     EaseType                  = easeType;
     EditorSelectedBranchIndex = editorSelectedBranchIndex;
     BranchInfos               = branchInfos;
     LogicActionInfo           = logicActionInfo;
     SpecialStepPrefabName     = specialStepPrefabName;
     ExpressionType            = expressionType;
     SetMood                   = setMood;
     DialogLineInfo            = dialogLineInfo;
     DialogTriggerDefinitionID = dialogTriggerDefinitionID;
     EditorSelectedOptionIndex = editorSelectedOptionIndex;
     DialogOptionInfos         = dialogOptionInfos;
     DollPositionType          = dollPositionType;
     GirlDefinitionID          = girlDefinitionID;
     ExpressionIndex           = expressionIndex;
     HairstyleIndex            = hairstyleIndex;
     OutfitIndex               = outfitIndex;
     BannerTextPrefabName      = bannerTextPrefabName;
     AnimationType             = animationType;
     SubCutsceneType           = subCutsceneType;
     SubCutsceneDefinitionID   = subCutsceneDefinitionID;
     GirlPairRelationshipType  = girlPairRelationshipType;
     WindowPrefabName          = windowPrefabName;
     AudioKlipInfo             = audioKlipInfo;
     EmitterBehaviorName       = emitterBehaviorName;
     PositionInfo              = positionInfo;
     NotificationType          = notificationType;
     ProceedBool               = proceedBool;
     ProceedFloat              = proceedFloat;
 }
Beispiel #4
0
        public CutsceneStepInfo(CutsceneStepSubDefinition cutsceneStep, AssetProvider assetProvider)
        {
            if (cutsceneStep == null)
            {
                throw new ArgumentNullException(nameof(cutsceneStep));
            }
            if (assetProvider == null)
            {
                throw new ArgumentNullException(nameof(assetProvider));
            }

            SkipStep                  = cutsceneStep.skipStep;
            StepType                  = cutsceneStep.stepType;
            ProceedType               = cutsceneStep.proceedType;
            DollTargetType            = cutsceneStep.dollTargetType;
            TargetDollOrientation     = cutsceneStep.targetDollOrientation;
            TargetAlt                 = cutsceneStep.targetAlt;
            BoolValue                 = cutsceneStep.boolValue;
            IntValue                  = cutsceneStep.intValue;
            FloatValue                = cutsceneStep.floatValue;
            StringValue               = cutsceneStep.stringValue;
            EaseType                  = (int)cutsceneStep.easeType;
            EditorSelectedBranchIndex = cutsceneStep.editorSelectedBranchIndex;
            ExpressionType            = cutsceneStep.expressionType;
            SetMood = cutsceneStep.setMood;
            EditorSelectedOptionIndex = cutsceneStep.editorSelectedOptionIndex;
            DollPositionType          = cutsceneStep.dollPositionType;
            ExpressionIndex           = cutsceneStep.expressionIndex;
            HairstyleIndex            = cutsceneStep.hairstyleIndex;
            OutfitIndex              = cutsceneStep.outfitIndex;
            AnimationType            = cutsceneStep.animationType;
            SubCutsceneType          = cutsceneStep.subCutsceneType;
            GirlPairRelationshipType = cutsceneStep.girlPairRelationshipType;
            NotificationType         = cutsceneStep.notificationType;
            ProceedBool              = cutsceneStep.proceedBool;
            ProceedFloat             = cutsceneStep.proceedFloat;

            SubCutsceneDefinitionID   = cutsceneStep.subCutsceneDefinition?.id ?? -1;
            DialogTriggerDefinitionID = cutsceneStep.dialogTriggerDefinition?.id ?? -1;
            GirlDefinitionID          = cutsceneStep.girlDefinition?.id ?? -1;
            TargetGirlDefinitionID    = cutsceneStep.targetGirlDefinition?.id ?? -1;

            assetProvider.NameAndAddAsset(ref SpecialStepPrefabName, cutsceneStep.specialStepPrefab);
            assetProvider.NameAndAddAsset(ref WindowPrefabName, cutsceneStep.windowPrefab);
            assetProvider.NameAndAddAsset(ref EmitterBehaviorName, cutsceneStep.emitterBehavior);
            assetProvider.NameAndAddAsset(ref BannerTextPrefabName, cutsceneStep.bannerTextPrefab);

            if (cutsceneStep.audioKlip != null)
            {
                AudioKlipInfo = new AudioKlipInfo(cutsceneStep.audioKlip, assetProvider);
            }
            if (cutsceneStep.position != null)
            {
                PositionInfo = new VectorInfo(cutsceneStep.position);
            }
            if (cutsceneStep.dialogLine != null)
            {
                DialogLineInfo = new DialogLineInfo(cutsceneStep.dialogLine, assetProvider);
            }
            if (cutsceneStep.logicAction != null)
            {
                LogicActionInfo = new LogicActionInfo(cutsceneStep.logicAction, assetProvider);
            }

            if (cutsceneStep.dialogOptions != null)
            {
                DialogOptionInfos = cutsceneStep.dialogOptions.Select(x => new CutsceneDialogOptionInfo(x, assetProvider)).ToList();
            }
            if (cutsceneStep.branches != null)
            {
                BranchInfos = cutsceneStep.branches.Select(x => new CutsceneBranchInfo(x, assetProvider)).ToList();
            }
        }